Been scratching my head on this one for a while...
I have a node created by a plugin. I need the contents of this node to be rendered in traversal order. How do I do it?
Naturally, I tried to use a TraversalOrderBin... setRenderBinDetails(0, "TraversalOrderBin"). However, this will only activate my new render bin if the *current* RenderBin has a different bin number. If the current bin is already #0, it will put my geometry in that existing bin and ignore my request for a TraversalOrderBin.
Tried an OVERRIDE; tried disabling nesting; even tried overriding traverse() and tricking the CullVisitor into creating a new bin for me. No luck.
So...how do I force traversal-order rendering for this node?