I coded my own Camera manipulator, but even with the osg ones (trackball, drive...) it looks blue, so i think it is a problem about how i create the window (or maybe the viewer)
Has anyone got any idea of what i am doing wrong?
Here some pics:
http://img514.imageshack.us/i/yo1n.jpg/ >> The humans models which use osgcal are blue, but not the others that are directly loaded
http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer, the models look as they are
Here the code:
http://utilitybase.com/paste/14973 >> I use some other classes i define, but that is the main code of the visual part
I am running OSG 2.4.0
Thank you!
Cheers,
Miguel
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http://forum.openscenegraph.org/viewtopic.php?p=14618#14618
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There can be driver problems (ATI doesn't support GLSL well, at least
year or so ago). Or there can be problem with multithreading (there
were some bugs like this with osgCal). Try run viewer in single
threaded mode.