Hi,
I have a model of helicopter in which I need to put different light to simulate the light bulb with different color...
I tried to use the LightSource classes with Light and OsgSim: LightPoint but with the first I can't keep the light compact in that point like a light bulb, in fact I don't see it where I place it, but it expands on the surface. The second class, on the other hand, creates a sphere of too artificial color and does not get confused like a light ....
Can you help me?