I would really appreciate it if someone could point me in the right direction. The model I am working with displays fine in osgviewer. I am trying to convert from .ive to .obj. I tried this:
osgconv -O OutputTextureFiles DDG51.ive DDG51.obj
but the .mtl file generated points to a bunch of rgb textures that dont exist. I understood that the OutputTextureFiles would regenerate the textures but I dont see them anywhere.
Thank you!
Cheers,
Gareth
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On 7/06/10 12:14 , Gareth Ferneyhough wrote:
> I would really appreciate it if someone could point me in the right direction. The
> model I am working with displays fine in osgviewer. I am trying to convert from .ive to
> .obj. I tried this:
>
> osgconv -O OutputTextureFiles DDG51.ive DDG51.obj
>
> but the .mtl file generated points to a bunch of rgb textures that dont exist. I
> understood that the OutputTextureFiles would regenerate the textures but I dont see
> them anywhere.
The .obj writer doesn't support writing texture files. The 'OutputTextureFiles' that you
specified is an option of the .ive reader and so has no effect.
Cheers,
/ulrich
One other thing: I can now see the model and textures in blender, but the mesh has some artifacts in it that I dont see in osgviewer. Any ideas?
Thanks,
Gareth
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=28672#28672
On 8/06/10 11:59 , Gareth Ferneyhough wrote:
> One other thing: I can now see the model and textures in blender, but the mesh has some
> artifacts in it that I dont see in osgviewer. Any ideas?
Yes, I indeed have *some* ideas what causes *some* artifacts. No idea if they are the
same artifact though ;-)
http://www.catb.org/~esr/faqs/smart-questions.html#intro
Cheers,
/uli
Thanks,
Gareth
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