Hi, I build OSG for iOS with OpenGLES 3.0 support only. Now I got some problems:
Warning: Material::apply(State&) - not supported.
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..).
In CMake I saw possibility for build with support OpenGLES 2.0 and 3.0 together.
Questions:
1. Does OSG got full support with OpenGLES 3.0?
2. Is build OSG with OpenGLES 3.0 enough for success? Or 2.0 or both versions better?
Thank you!
Cheers,
Vlad
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72571#72571
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