FBX and obj are still valid outputs from Blender and I think your workflow is ok. Maybe instead of dae I would use obj.
Thanks, I'll try. And I'll try osgconv -O "OutputTextureFiles WriteImageHint=WriteOut" thing as well.
So, this workflow is suitable for 3d models. What about scenes? I need scenes with particles and lights and so on. Which workflow is better for it? What format to choose? fbx again? Where can I edit particles and lights?
What about cutscenes? I need camera and objects moving.
Animation of moving train here is created by zillion V3 coordinates. Ugly and uneditable. Is there any other way?