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Noooo, CEGUI cause lots of problem in integration with the OSG, it's
possible to do but in doing it you have hobble the OSG.
>From OSG-2.6 onwards osgWidget is integrated into the core OSG, and
while still very young, is the route forward for 3D GUI work.
Robert.
On Thu, Sep 11, 2008 at 11:11 AM, Julen García <julen....@yahoo.es> wrote:
> As I'm beginner, maybe it is better start with osgWidget if CEGUI can cause
> some problems. But I'm using osg 2.4. Can I use osgWidget, or I have to
> download the 2.6 version.
For osgWidget you'll need to use OSG-2.6.
There are, of course, still many things missing in osgWidget, but I'm
working on those as fast as I can. :) The two biggest things are a good
Input widget (osgText changes needed, or be willing to use the osgPango
nodekit I'm writing) and to finish the styling interfaces, so folk don't
have to call the same ->set* functions on every widget 9 billion times.
However, everything I've seen in the screenshots you've provided thus
far (minus the input box) is absolutely possible w/ osgWidget right now,
although you might have to use my osgWidget branch for it. :)