[osg-users] GUI - HUD

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Julen García

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Sep 11, 2008, 4:11:15 AM9/11/08
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Hi all,

I'm new with OSG and I'm doing my fist project.. I would like to make a menu in the interface, someting like http://yag2002.sourceforge.net/pix/screen-11-05-b.jpg or like http://www.openscenegraph.org/projects/osg/attachment/wiki/Screenshots/Archivideo/paris20122.jpg
A box, with a textbox, some buttons, etc. Do I need an extra library? I checked HUD tutorial, but I don't know how add other elements appart than text....

Could you help me please?

Thank in advance.


CG

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Sep 11, 2008, 4:18:32 AM9/11/08
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Hi Julen,
 
Have a look at OsgWidget examples, it may help :)

Regards,
Cg



Date: Thu, 11 Sep 2008 08:11:15 +0000
From: julen....@yahoo.es
To: osg-...@lists.openscenegraph.org
Subject: [osg-users] GUI - HUD

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Ümit Uzun

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Sep 11, 2008, 4:41:54 AM9/11/08
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Hi Julen,

If you want to create more flexible and complex GUI you should look at CEGUI. It may help you creating good HUD panels.

Best Regards.

Umit Uzun

2008/9/11 CG <tim...@msn.com>
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Robert Osfield

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Sep 11, 2008, 5:01:10 AM9/11/08
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On Thu, Sep 11, 2008 at 9:41 AM, Ümit Uzun <umitu...@gmail.com> wrote:
> Hi Julen,
>
> If you want to create more flexible and complex GUI you should look at
> CEGUI. It may help you creating good HUD panels.

Noooo, CEGUI cause lots of problem in integration with the OSG, it's
possible to do but in doing it you have hobble the OSG.

>From OSG-2.6 onwards osgWidget is integrated into the core OSG, and
while still very young, is the route forward for 3D GUI work.

Robert.

Ümit Uzun

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Sep 11, 2008, 5:17:12 AM9/11/08
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Hi Robert,

I advice the CEGUI because of Delta3D integrate the OSG and CEGUI in same platform. So I have thought it can be possible to integrate base osg project. Sorry, I made mistake. But if Julen want to take support CEGUI, ODE,OPENAL and etc with coding OSG, you should look at DELTA3D game engine.

Best Regards.

Umit Uzun

2008/9/11 Robert Osfield <robert....@gmail.com>

Julen García

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Sep 11, 2008, 6:11:51 AM9/11/08
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Hi all,

Thanks for your help.

As I'm beginner, maybe it is better start with osgWidget if CEGUI can cause some problems. But I'm using osg 2.4. Can I use osgWidget, or I have to download the 2.6 version.

----- Mensaje original ----
De: Ümit Uzun <umitu...@gmail.com>
Para: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Enviado: jueves, 11 de septiembre, 2008 11:17:12
Asunto: Re: [osg-users] GUI - HUD

Hi Robert,

I advice the CEGUI because of Delta3D integrate the OSG and CEGUI in same platform. So I have thought it can be possible to integrate base osg project.. Sorry, I made mistake. But if Julen want to take support CEGUI, ODE,OPENAL and etc with coding OSG, you should look at DELTA3D game engine.

Robert Osfield

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Sep 11, 2008, 6:35:49 AM9/11/08
to OpenSceneGraph Users
Hi Julen,

On Thu, Sep 11, 2008 at 11:11 AM, Julen García <julen....@yahoo.es> wrote:
> As I'm beginner, maybe it is better start with osgWidget if CEGUI can cause
> some problems. But I'm using osg 2.4. Can I use osgWidget, or I have to
> download the 2.6 version.

For osgWidget you'll need to use OSG-2.6.

Jeremy Moles

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Sep 11, 2008, 9:47:41 AM9/11/08
to OpenSceneGraph Users
On Thu, 2008-09-11 at 11:35 +0100, Robert Osfield wrote:
> Hi Julen,
>
> On Thu, Sep 11, 2008 at 11:11 AM, Julen García <julen....@yahoo.es> wrote:
> > As I'm beginner, maybe it is better start with osgWidget if CEGUI can cause
> > some problems. But I'm using osg 2.4. Can I use osgWidget, or I have to
> > download the 2.6 version.
>
> For osgWidget you'll need to use OSG-2.6.

There are, of course, still many things missing in osgWidget, but I'm
working on those as fast as I can. :) The two biggest things are a good
Input widget (osgText changes needed, or be willing to use the osgPango
nodekit I'm writing) and to finish the styling interfaces, so folk don't
have to call the same ->set* functions on every widget 9 billion times.

However, everything I've seen in the screenshots you've provided thus
far (minus the input box) is absolutely possible w/ osgWidget right now,
although you might have to use my osgWidget branch for it. :)

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