Hello,everyone!
I am studying the osgearth code now.I want to know how the osgearth judges the terrain's tilekey info,which terrainNode it is going to load! Can you tell me how it works?
thanks very much!
_______________________________________________
osg-users mailing list
osg-...@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Thanks for glennwaldron's answer!
And I want to know in which file the osgearth calculate the current lod and which tiles to load and show? I've read all the files in osgearth and osgearth_engine_osgterrain,but I've not found the right file.Can you or anyone else tell me which file contains the infomation?
Thanks very much!
Hello,everyone,
I am using osg to build a 3D software.I don't know how to change the znear,zfar and projection matrix values when I change the camera position. When I read the osg's cullstack class,the refmatrix of projection differs every time.how does it calculates?Can anyone tell me?
Thanks very much!
I would recommend the OpenSceneGraph Reference Manual at lulu.com or one of the other OSG books out there they will give you most of the basic information and understanding you need to fully use OSG
_________________________________________________________________________________________________________
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
LinkedIn www.linkedin.com/in/gordontomlinson
"Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival"
-Master Tambo Tetsura
Hello,everyone,
I am using osg to build a 3D software.I don't know how to change the znear,zfar and projection matrix values when I change the camera position. When I read the osg's cullstack class,the refmatrix of projection differs every time.how does it calculates?Can anyone tell me?
Thanks very much!
,