[osg-users] where is osgCharacter

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Trajce Nikolov

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Dec 14, 2009, 7:22:01 AM12/14/09
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Hi,

I tried search on wiki but no results. IS this project available somewhere?

Thanks
Nick


Maxim Gammer

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Dec 14, 2009, 7:27:48 AM12/14/09
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see osgCal ....

2009/12/14 Trajce Nikolov <nikolov...@gmail.com>
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Maxim Gammer

Trajce Nikolov

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Dec 14, 2009, 7:30:14 AM12/14/09
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is that the same node kit? I have osgCal but looked at the NodeKits page and I got an impression it is another one

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

Maxim Gammer

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Dec 14, 2009, 7:35:34 AM12/14/09
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osgcal
.sourceforge.net


2009/12/14 Trajce Nikolov <nikolov...@gmail.com>



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Maxim Gammer

Maxim Gammer

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Dec 14, 2009, 7:37:08 AM12/14/09
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Robert Osfield

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Dec 14, 2009, 7:54:59 AM12/14/09
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Hi Nick,

On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
<nikolov...@gmail.com> wrote:
> I tried search on wiki but no results. IS this project available somewhere?

osgCharacter popped up in existence, but then didn't go anything further.

osgAnimation is now the place to look for skinning, rigid body and key
frame animation - and it's integrated with the core OSG. osgCal and
osgCharacter are both superseeded by osgAnimation.

Robert.

Trajce Nikolov

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Dec 14, 2009, 7:56:30 AM12/14/09
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Thanks Maxim,

one question. What is the cal3d version to compile against? I tried 0.10.0, 0.11rc2.0 .. some compilation errors (like: error C2039: 'getAnimationActionList' : is not a member of 'CalMixer' ...)



Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

Trajce Nikolov

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Dec 14, 2009, 7:58:25 AM12/14/09
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Thanks Robert,

what are the file types it works with (I mean, which plugin is implementing use of osgAnimation) ?

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

Cedric Pinson

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Dec 14, 2009, 8:13:58 AM12/14/09
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Hi Nick,

There is a osg blender exporter that is able to export animation and
skeleton data...
I dont know the current state of 3ds max exporter, same thing for maya.

In futur it will be able to use collada to plugin, but not yet
implemented.

So right now the best shot is blender exporter, but maybe someone worked
the other exporter that i am not aware.

Cheers,
Cedric

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Trajce Nikolov

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Dec 14, 2009, 8:27:04 AM12/14/09
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is the blender exporter the one listed in the community plugin page at wiki?

Thanks a lot !

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

2009/12/14 Cedric Pinson <cedric...@plopbyte.net>

Cedric Pinson

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Dec 14, 2009, 9:01:37 AM12/14/09
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Hi Nick,

Yes use the one from me.

Cheers,
Cedric

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Maxim Gammer

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Dec 14, 2009, 9:25:10 AM12/14/09
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cal3d-0.11.0

2009/12/14 Trajce Nikolov <nikolov...@gmail.com>



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Maxim Gammer

Trajce Nikolov

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Dec 14, 2009, 9:31:10 AM12/14/09
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just out of curiosity I tried with 0.11.0 .. here is the build log

1>------ Build started: Project: core_osgCal, Configuration: Debug Win32 ------
1>Compiling...
1>Model.cpp
1>.\Model.cpp(474) : error C2039: 'getAnimationVector' : is not a member of 'CalMixer'
1>        D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of 'CalMixer'
1>.\Model.cpp(503) : error C2039: 'getAnimationActionList' : is not a member of 'CalMixer'
1>        D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of 'CalMixer'
1>.\Model.cpp(661) : error C2039: 'getAnimationActionList' : is not a member of 'CalMixer'
1>        D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of 'CalMixer'
1>.\Model.cpp(661) : error C2228: left of '.size' must have class/struct/union
1>.\Model.cpp(662) : error C2039: 'getAnimationCycle' : is not a member of 'CalMixer'
1>        D:\dev\cal3d-0.10.0\src\cal3d/mixer.h(152) : see declaration of 'CalMixer'
1>.\Model.cpp(662) : error C2228: left of '.size' must have class/struct/union
1>MeshLoader.cpp
1>.\MeshLoader.cpp(431) : error C3861: 'snprintf': identifier not found
1>.\MeshLoader.cpp(777) : warning C4800: 'osgCal::int32_t' : forcing value to bool 'true' or 'false' (performance warning)
1>CoreModel.cpp
1>.\CoreModel.cpp(79) : error C2039: 'destroy' : is not a member of 'CalCoreTrack'
1>        D:\dev\cal3d-0.10.0\src\cal3d/coretrack.h(26) : see declaration of 'CalCoreTrack'
1>Generating Code...
1>Build log was saved at "file://d:\dev\osgCal\src\osgCal\osgCal.dir\Debug\BuildLog.htm"
1>core_osgCal - 8 error(s), 1 warning(s)


DId you made it compile ?

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

Maxim Gammer

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Dec 14, 2009, 9:37:59 AM12/14/09
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Hi Nick,

D:\dev\cal3d-0.10.0\ ?!
Use 0.11.0 ....

Trajce Nikolov

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Dec 14, 2009, 9:46:08 AM12/14/09
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arghh .......  ok :-) .. got it

Thanks !

Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

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