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On Mon, Dec 14, 2009 at 12:22 PM, Trajce Nikolov
<nikolov...@gmail.com> wrote:
> I tried search on wiki but no results. IS this project available somewhere?
osgCharacter popped up in existence, but then didn't go anything further.
osgAnimation is now the place to look for skinning, rigid body and key
frame animation - and it's integrated with the core OSG. osgCal and
osgCharacter are both superseeded by osgAnimation.
Robert.
There is a osg blender exporter that is able to export animation and
skeleton data...
I dont know the current state of 3ds max exporter, same thing for maya.
In futur it will be able to use collada to plugin, but not yet
implemented.
So right now the best shot is blender exporter, but maybe someone worked
the other exporter that i am not aware.
Cheers,
Cedric
--
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:cedric...@plopbyte.net
http://www.plopbyte.net
Yes use the one from me.
Cheers,
Cedric
--
Provide services around OpenSceneGraph
+33 659 598 614 Cedric Pinson mailto:cedric...@plopbyte.net
http://www.plopbyte.net