You could probably achieve that look with flat shading (maybe some color quantization) combined
with edge / silhouettes / creases extraction. Check out something like http://postulate.org/silhouette.php
________________________________
Hi all,
--
Serge Lages
http://www.tharsis-software.com <http://www.tharsis-software.com/>
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http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter15.html
and the osgdepthpeeling example. Looks like its close to what you want.
Frank