Hi guys,
We’re using OSG in our application to display a modelview and also as the basis for our chart views, which in general is working great for us.
One area where we would want to improve our quality is in the display of text in our charts, where we’re using OSGtext for axis labels etc. (see attached screenshot).
Is there any way in OSG to make this text look nicer in order to be able to use smaller text and still have it readable? Right now, the text quality suffers badly from (I’m guessing) the way the text is rendered to bitmaps and then rescaled when being displayed. I have included a tooltip containing pixel-based text in the screenshot as a comparison
Would using OSGPango for text help with this, or would I somehow be able to use OpenGL text directly instead?
The text in question is always being display billboarded and with a fixed pixel height.
Thanks
Jesper D. Thomsen
AnyBody Technology
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