Thanks.
--
-Paul Martz Skew Matrix Software
http://www.skew-matrix.com/
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I would like to know too before I go out and buy VS 2010.
Well, I guess that I could go out and try it on the trial version. Right?
If it doen't, then I'm just use the VS 2008 that I have acess to.
D Glenn
------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk!
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30170#30170
I just compile-tested OSG 2.8.3 with VS2010, x64 target. It has build errors (full log attached).
Furthermore, I cannot switch to VS2010 because Qt doesn't support it at the moment.
Cheers,
Dženan
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30187#30187
Attachments:
http://forum.openscenegraph.org//files/output_build_139.txt
#include <iterator>
to the header file NodeCallBack. This should get rid of most of the
errors, but you may have to add the above include to other files as
well.
Say you build it again and get:
5>GraphicsContext.cpp(680): error C2039: 'back_inserter' : is not a
member of 'std'
5>GraphicsContext.cpp(680): error C3861: 'back_inserter': identifier not
found
Then add "#include <iterator>" to GraphicsContext.cpp.
Try just editing NodeCallBack's header because it needs to be there and I
think it catches most of the other undeclared back_inserter calls.
-K
On Thu, 22 Jul 2010, D??enan Zuki? wrote:
> Hi,
>
> I just compile-tested OSG 2.8.3 with VS2010, x64 target. It has build errors (full log attached).
>
> Furthermore, I cannot switch to VS2010 because Qt doesn't support it at the moment.
>
> Cheers,
> Dženan
>
Keith Parkins U of R Center for Visual Science
Thanks for the tips, they may come in handy once Qt 4.7 is out and I start migrating to VS2010, and new version of OSG which includes those "includes" is not published.
Thank you!
Cheers,
Dženan
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30189#30189