Hello!
I'm experiencing two particular issues with OSG's internal data updates.
First, node mask change isn't taken into account in some cases, i.e. node is still visible despite mask set to 0.
Second one is osg::Texture's osg::Image buffer object not updated on GPU despite being changed. Yes, I tried both osg::Image::dirty and osg::Texture::dirtyTextureObject.
So my question is. Where can I look for to debug such issues? Some specific spots in some rendering node visitor?
Thanks.