sergio2k18 wrote:
>
> I have two compute shader and i need that second cs must wait until first cs finished his work. Do i have to use memory barriers between each dispatch compute invocation? How can i invoke glMemoryBarrier in openscenegraph?
>
You certainly should use memory barrier in this case.
In osggpucull example there is InvokeMemoryBarrier draw callback, that you may connect to your osg::DispatchCompute.
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