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OpenSceneGraph and Wayland
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Tcl3D Webmaster
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Sep 27, 2022, 11:18:39 AM
9/27/22
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Dear OSG community,
has anybody extended OSG to use Wayland instead of X11 as GraphicsWindow?
Thanks for any hints or links.
Best regards,
Paul Obermeier
phlash...@gmail.com
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Oct 29, 2022, 8:09:05 AM
10/29/22
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Hi Paul,
I'm aware of one SDL2 backend developed for OpenMW, this in turn supports Wayland as one of the SDL2 backends:
https://github.com/OpenMW/openmw/blob/master/components/sdlutil/sdlgraphicswindow.cpp
Personally, I've been working to create a direct Wayland backend for OSG as part of the FlightGear simulator, patch here:
https://www.ashbysoft.com/images/upload/flightgear.patch
This 'works for me' for FlightGear but would probably be better positioned as a PR directly to OSG of course - I'll take a look shortly!
Phil.
Tcl3D Webmaster
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Oct 30, 2022, 1:26:32 PM
10/30/22
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Hi Phil,
thanks for the information.
I will take a look at your FlightGear patch.
Background information: I'm evaluating the possibility to run OSG on a TI Jacinto, which only supports Wayland.
Regards,
Paul
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phlash...@gmail.com
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Oct 17, 2023, 11:08:34 AM
10/17/23
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Hi all,
As a closure to this (nearly a year old) topic - I have now submitted a PR to OSG/master for native Wayland support (
https://github.com/openscenegraph/OpenSceneGraph/pull/1170
). Please use the discussion topic (
https://github.com/openscenegraph/OpenSceneGraph/discussions/1260
) for any follow up rather than this archive.
Cheers,
Phil.
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