I am attaching a screenshot. In my scene I have LightPointNodes and shadowed scene with
osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask);
shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask);
static int ReceivesShadowTraversalMask = 0x10;
static int CastsShadowTraversalMask = 0x20;
the LightPontNodes have
setNodeMask(0x100);
I am still seeing shadowed lightpoints as in the image attached. Any clue someone?
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trajce nikolov nick