[osg-users] minGW win32 3rdParty binaries

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elguevara

unread,
Apr 8, 2009, 3:40:50 PM4/8/09
to osg-...@lists.openscenegraph.org
Hi everybody, I need the 3rd Party binaries for OpenSceneGraph-2.8.0 for minGW, because I was trying to compile those dependencies unsuccessfully. If someone already have it please tell me how to get it.

Best Wishes
Ernest


El sáb, 14-02-2009 a las 19:05 -0400, osg-user...@lists.openscenegraph.org escribió:
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Today's Topics:

   1. Re: Dragger rendering issue (Chris Denham)
   2. Re: OpenSceneGraph Blog goes live! (Ulrich Hertlein)
   3. Re: OpenSceneGraph Blog goes live! (Paul Speed)
   4. Re: building popular dependencies from source (for        WIN32
      only) alongside OpenSceneGraph? (Philip Lowman)
   5. VS 2008 packages + 3rdParty_Win32Binaries_vc90 in ftp
      (Mattias Helsing)
   6. Re: OpenSceneGraph Blog goes live! (Sukender)
   7. Re: building popular dependencies from source (for        WIN32
      only) alongside OpenSceneGraph? (Robert Osfield)
   8. Re: OpenSceneGraph Blog goes live! (Robert Osfield)
   9. Re: VS 2008 packages + 3rdParty_Win32Binaries_vc90 in     ftp
      (Robert Osfield)
  10. Re: OpenSceneGraph Blog goes live! (Sukender)
  11. Re: VS 2008 packages + 3rdParty_Win32Binaries_vc90 in     ftp
      (Mattias Helsing)


----------------------------------------------------------------------

Message: 1
Date: Fri, 13 Feb 2009 23:58:39 -0000
From: "Chris Denham" <c.m.d...@gmail.com>
Subject: Re: [osg-users] Dragger rendering issue
To: "Ruqin Zhang" <ruz...@gmail.com>,  "OpenSceneGraph Users"
        <osg-...@lists.openscenegraph.org>
Message-ID: <9487418FDF154F7E9CF16F6879F5FA12@DELL9100>
Content-Type: text/plain; charset="iso-8859-1"

Hi Ruqin,
Which version of OSG are you building my example against?
It sounds like you may be having the 'subgraph relative camera problem' I hinted at below.
This problem can affect the location and picking of things below the subgraph camera, so you won't be able to use the example with an unmodified OSG2.6
I think Robert put in a fix to help with this after OSG 2.6 but I can't remember the detail.
I could probably did out the OSG changes required if necessary, but best to avoid patching OSG if possible.
Cheers.
Chris.
  ----- Original Message -----
  From: Ruqin Zhang
  To: Chris Denham ; OpenSceneGraph Users
  Sent: Friday, February 13, 2009 10:56 PM
  Subject: Re: [osg-users] Dragger rendering issue


  Hi Chris,

  Thanks for the example code. It's really good that I can see the dragger rendered on top of the scene. While, seems I cannot move or even juct select the dragger.
  Is there any problem with it? Anyone know the problem? Thanks a lot!

  Ruqin


  On Wed, Jan 28, 2009 at 3:46 AM, Chris Denham <c.m.d...@gmail.com> wrote:

    Hi Ruqin,
    I have attached an example VC2005 project that I put together whilst working on this.
    At some point I'd like to formally submit it as an example to OSG but it probably needs a bit more 'polishing' before Robby would be let in ;-).
    I built the example against a modified OSG 2.6 so you may need to build against the trunk to get the fix for subgraph relative camara problems.
    But in any case, I hope the source code gives you food for thought.
    Note that if you get my example to work, the translate, rotate and scale draggers are activated by pressing 'w' 'e' 'r' respectively, and view rotation is enabled by holding down alt key. My objective in the project was to create an interface similar to my favourite 3D modelling pakage... Maya.
    Chris.
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Message: 2
Date: Sat, 14 Feb 2009 12:33:40 +1100
From: Ulrich Hertlein <u.her...@sandbox.de>
Subject: Re: [osg-users] OpenSceneGraph Blog goes live!
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID: <49961F74...@sandbox.de>
Content-Type: text/plain; charset=UTF-8; format=flowed

On 14/2/09 1:13 AM, Robert Osfield wrote:
> On Fri, Feb 13, 2009 at 2:00 PM,<suky...@free.fr>  wrote:
>> Very nice :) However, the blog says "...will be a place for OpenSceneGraph
>> developers/contributors to post news". But who have write access?
>
> Just me and Jose L. right now.  It does look I can add others to enable them to log in.
> Good candidates for others who would be appropriate to get a log into be able to post
> would be project leads of various 3rd party NodeKits, or major contributors.  If you'd
> like to be able to post to the blog please just raise you hand.

Forgive my scepticism but isn't this a bit like the mailinglist-vs-forum discussion?

(IMHO the cross-posting from/to the forum has solved that problem admirably, satisfying
both camps.)

Will the blog be another place to visit/watch for information on OSG?  Yes I know RSS
makes it almost trivial to check but still: what information will be posted on the blog
and what on the mailing list?

I don't mean to throw a spanner in the works, I believe blogs are good media for
one-to-many communication but rather not so much for discussions.

Cheers,
/ulrich


------------------------------

Message: 3
Date: Fri, 13 Feb 2009 21:36:42 -0500
From: Paul Speed <psp...@progeeks.com>
Subject: Re: [osg-users] OpenSceneGraph Blog goes live!
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID: <49962E3A...@progeeks.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed



Ulrich Hertlein wrote:
> On 14/2/09 1:13 AM, Robert Osfield wrote:
>> On Fri, Feb 13, 2009 at 2:00 PM,<suky...@free.fr>  wrote:
>>> Very nice :) However, the blog says "...will be a place for
>>> OpenSceneGraph
>>> developers/contributors to post news". But who have write access?
>>
>> Just me and Jose L. right now.  It does look I can add others to
>> enable them to log in.
>> Good candidates for others who would be appropriate to get a log into
>> be able to post
>> would be project leads of various 3rd party NodeKits, or major
>> contributors.  If you'd
>> like to be able to post to the blog please just raise you hand.
>
> Forgive my scepticism but isn't this a bit like the mailinglist-vs-forum
> discussion?
>
> (IMHO the cross-posting from/to the forum has solved that problem
> admirably, satisfying both camps.)
>
> Will the blog be another place to visit/watch for information on OSG? 
> Yes I know RSS makes it almost trivial to check but still: what
> information will be posted on the blog and what on the mailing list?
>
> I don't mean to throw a spanner in the works, I believe blogs are good
> media for one-to-many communication but rather not so much for discussions.
>
> Cheers,
> /ulrich

I had the same question... so I'm glad someone asked.  Despite my best
intentions, I never end up checking forums/blogs/rss regularly where as
mailing list traffic comes to me and can't be missed.

One of these days, I'll setup my RSS traffic to e-mail me...
-Paul



------------------------------

Message: 4
Date: Sat, 14 Feb 2009 03:07:36 -0500
From: Philip Lowman <phi...@yhbt.com>
Subject: Re: [osg-users] building popular dependencies from source
        (for    WIN32 only) alongside OpenSceneGraph?
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <f168bb790902140007q44...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

On Fri, Feb 13, 2009 at 3:51 AM, Robert Osfield <robert....@gmail.com>wrote:

> Hi Philip,
>
> I wonder if we could collaborate with the VTK guys on 3rd party
> dependencies, help create CMake support for each additional project we
> want to add in.


One approach might be to discuss with the VTK guys about taking what they
have done and turning it into it's own open-source project.  Ideally this
would allow both parties to contribute to the work and use whatever pieces
they want in their own CM systems.

Also, if for whatever reason OSG decided not to build the 3rd party
dependencies directly within the OSG, you would at least have a way to point
users to a project they could use to generate (most) dependencies for their
own compiler of choice.  I believe we could construct the CMakeified
libraries to be able to be make installed as well as imported directly into
existing projects.

--
Philip Lowman
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Message: 5
Date: Sat, 14 Feb 2009 10:44:01 +0100
From: Mattias Helsing <hels...@gmail.com>
Subject: [osg-users] VS 2008 packages + 3rdParty_Win32Binaries_vc90 in
        ftp
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <cb05342a0902140144v68a...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Robert, all

Last night I built win32 dependencies and the 2.8.0 tag fresh from
repository (examples, apps, wrappers). Some 216 projects built with 0
errors, 0 warnings. Great work by you and the community.

I put a 3rdParty_Win32Binaries_vc90sp1.zip on the ftp repo together
with osg packages for vc90.

The 3rdParty zip is improved in that it is compiled with the latest
compiler(sp1) and ALL release binaries are all linked against the
release runtime libs (msvcxx). Also I have promoted the /C7 switch
over other program databases

My People page at
http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
hosts the old 3rdParty zip and should be removed (together with some
old packaging samples of mine). Could I ask you or Jose Luis to help
me clean up. I dont have enough rigths to delete attachments.

Mattias


------------------------------

Message: 6
Date: Sat, 14 Feb 2009 11:30:35 +0100
From: Sukender <suky...@free.fr>
Subject: Re: [osg-users] OpenSceneGraph Blog goes live!
To: "OpenSceneGraph Users" <osg-...@lists.openscenegraph.org>
Message-ID: <op.upb7g9smrh891y@sukender1>
Content-Type: text/plain; charset=iso-8859-15

Hi Ulrich and Paul, hi all

IMHO, the blog should be more a "public billboard". Something with:
- far less information than the mailing list (or forum)
- info about OSG milestones
- a bit of "OSG advertisment"
- a *little bit* of "advertisment" from major or original works based on OSG
- [add your ideas here]

...my 2 cents...

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sat, 14 Feb 2009 03:36:42 +0100, Paul Speed <psp...@progeeks.com> a ?crit:

> Ulrich Hertlein wrote:
>> On 14/2/09 1:13 AM, Robert Osfield wrote:
>>> On Fri, Feb 13, 2009 at 2:00 PM,<suky...@free.fr>  wrote:
>>>> Very nice :) However, the blog says "...will be a place for
>>>> OpenSceneGraph
>>>> developers/contributors to post news". But who have write access?
>>>
>>> Just me and Jose L. right now.  It does look I can add others to
>>> enable them to log in.
>>> Good candidates for others who would be appropriate to get a log into
>>> be able to post
>>> would be project leads of various 3rd party NodeKits, or major
>>> contributors.  If you'd
>>> like to be able to post to the blog please just raise you hand.
>>
>> Forgive my scepticism but isn't this a bit like the mailinglist-vs-forum
>> discussion?
>>
>> (IMHO the cross-posting from/to the forum has solved that problem
>> admirably, satisfying both camps.)
>>
>> Will the blog be another place to visit/watch for information on OSG?
>> Yes I know RSS makes it almost trivial to check but still: what
>> information will be posted on the blog and what on the mailing list?
>>
>> I don't mean to throw a spanner in the works, I believe blogs are good
>> media for one-to-many communication but rather not so much for discussions.
>>
>> Cheers,
>> /ulrich
>
> I had the same question... so I'm glad someone asked.  Despite my best
> intentions, I never end up checking forums/blogs/rss regularly where as
> mailing list traffic comes to me and can't be missed.
>
> One of these days, I'll setup my RSS traffic to e-mail me...
> -Paul
>
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



------------------------------

Message: 7
Date: Sat, 14 Feb 2009 14:42:00 +0000
From: Robert Osfield <robert....@gmail.com>
Subject: Re: [osg-users] building popular dependencies from source
        (for    WIN32 only) alongside OpenSceneGraph?
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <7ffb8e9b0902140642u121...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Philip,

On Sat, Feb 14, 2009 at 8:07 AM, Philip Lowman <phi...@yhbt.com> wrote:
> One approach might be to discuss with the VTK guys about taking what they
> have done and turning it into it's own open-source project.  Ideally this
> would allow both parties to contribute to the work and use whatever pieces
> they want in their own CM systems.

This makes sense to me.  I'm sure other projects need a similar set of
dependencies that have a big overlap.  It'd be like a mini little
portable distro of dependencies.

I have plenty of work on my plate, so I'd be happy if someone would
step forward to approach the VTK team and help mentor the on going
relationship (if one starts up).  CC'ing me and interested
contributors in on discussions.

> Also, if for whatever reason OSG decided not to build the 3rd party
> dependencies directly within the OSG,

I don't think integrating the dependencies into the OSG distribution
itself is approate, but having dependencies that are built in a
similar way and can happily live alongside the OSG would be great.
One might even be able to get the OSG's CMake system to integrate in
some way with this dependencies distro.

Robert.


------------------------------

Message: 8
Date: Sat, 14 Feb 2009 14:47:00 +0000
From: Robert Osfield <robert....@gmail.com>
Subject: Re: [osg-users] OpenSceneGraph Blog goes live!
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <7ffb8e9b0902140647s58a...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

On Sat, Feb 14, 2009 at 10:30 AM, Sukender <suky...@free.fr> wrote:
> Hi Ulrich and Paul, hi all
>
> IMHO, the blog should be more a "public billboard". Something with:
> - far less information than the mailing list (or forum)
> - info about OSG milestones
> - a bit of "OSG advertisment"
> - a *little bit* of "advertisment" from major or original works based on OSG
> - [add your ideas here]
>
> ...my 2 cents...

Take these 2 cents and a little compound interest - Sukender
encapsulates a lot of what I'd expect a blog to cover.  Also think of
it as a development diary, it's a broadcast model where complete 2 way
communication isn't the priority.  The volume of traffic is several
orders of magnitude less as well.  I don't see it as a substitute for
mailing list/forum, rather just a compliment.

Robert.


------------------------------

Message: 9
Date: Sat, 14 Feb 2009 14:56:30 +0000
From: Robert Osfield <robert....@gmail.com>
Subject: Re: [osg-users] VS 2008 packages +
        3rdParty_Win32Binaries_vc90 in  ftp
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <7ffb8e9b0902140656j7f3...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

HI Marrias,

I'm juggling children right now, and guests quick soon so I don't have
time right away to move stuff on the server.  If Jose L. doesn't beat
me to it, I'll move the files across on Monday.

Cheers,
Robert.

On Sat, Feb 14, 2009 at 9:44 AM, Mattias Helsing <hels...@gmail.com> wrote:
> Hi Robert, all
>
> Last night I built win32 dependencies and the 2.8.0 tag fresh from
> repository (examples, apps, wrappers). Some 216 projects built with 0
> errors, 0 warnings. Great work by you and the community.
>
> I put a 3rdParty_Win32Binaries_vc90sp1.zip on the ftp repo together
> with osg packages for vc90.
>
> The 3rdParty zip is improved in that it is compiled with the latest
> compiler(sp1) and ALL release binaries are all linked against the
> release runtime libs (msvcxx). Also I have promoted the /C7 switch
> over other program databases
>
> My People page at
> http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
> hosts the old 3rdParty zip and should be removed (together with some
> old packaging samples of mine). Could I ask you or Jose Luis to help
> me clean up. I dont have enough rigths to delete attachments.
>
> Mattias
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


------------------------------

Message: 10
Date: Sat, 14 Feb 2009 16:30:00 +0100
From: Sukender <suky...@free.fr>
Subject: Re: [osg-users] OpenSceneGraph Blog goes live!
To: "OpenSceneGraph Users" <osg-...@lists.openscenegraph.org>
Message-ID: <op.upclcavorh891y@sukender1>
Content-Type: text/plain; charset=iso-8859-15

Hi Robert, hi all,

I'm affraid, I don't understand exactly what you mean by "Take these 2 cents and a little compound interest"... Anyway, I agree with what was after!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Sat, 14 Feb 2009 15:47:00 +0100, Robert Osfield <robert....@gmail.com> a ?crit:

> On Sat, Feb 14, 2009 at 10:30 AM, Sukender <suky...@free.fr> wrote:
>> Hi Ulrich and Paul, hi all
>>
>> IMHO, the blog should be more a "public billboard". Something with:
>> - far less information than the mailing list (or forum)
>> - info about OSG milestones
>> - a bit of "OSG advertisment"
>> - a *little bit* of "advertisment" from major or original works based on OSG
>> - [add your ideas here]
>>
>> ...my 2 cents...
>
> Take these 2 cents and a little compound interest - Sukender
> encapsulates a lot of what I'd expect a blog to cover.  Also think of
> it as a development diary, it's a broadcast model where complete 2 way
> communication isn't the priority.  The volume of traffic is several
> orders of magnitude less as well.  I don't see it as a substitute for
> mailing list/forum, rather just a compliment.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



------------------------------

Message: 11
Date: Sat, 14 Feb 2009 16:37:18 +0100
From: Mattias Helsing <hels...@gmail.com>
Subject: Re: [osg-users] VS 2008 packages +
        3rdParty_Win32Binaries_vc90 in  ftp
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Message-ID:
        <cb05342a0902140737oca...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Hi Robert,

On Sat, Feb 14, 2009 at 3:56 PM, Robert Osfield
<robert....@gmail.com> wrote:
> HI Marrias,
>
> I'm juggling children right now, and guests quick soon so I don't have
> time right away to move stuff on the server.  If Jose L. doesn't beat
> me to it, I'll move the files across on Monday.

No hurry. I kind of expected you to take a weekend (at least) off so
didn't really expect quick action.
I hope the juggling free your mind from osg for a while. It's well
earned. Perhaps the Mrs has earned a few hours off juggling ;-)

cheers
Mattias

>
> Cheers,
> Robert.
>
> On Sat, Feb 14, 2009 at 9:44 AM, Mattias Helsing <hels...@gmail.com> wrote:
>> Hi Robert, all
>>
>> Last night I built win32 dependencies and the 2.8.0 tag fresh from
>> repository (examples, apps, wrappers). Some 216 projects built with 0
>> errors, 0 warnings. Great work by you and the community.
>>
>> I put a 3rdParty_Win32Binaries_vc90sp1.zip on the ftp repo together
>> with osg packages for vc90.
>>
>> The 3rdParty zip is improved in that it is compiled with the latest
>> compiler(sp1) and ALL release binaries are all linked against the
>> release runtime libs (msvcxx). Also I have promoted the /C7 switch
>> over other program databases
>>
>> My People page at
>> http://www.openscenegraph.org/projects/osg/wiki/Community/People/MattiasHelsing
>> hosts the old 3rdParty zip and should be removed (together with some
>> old packaging samples of mine). Could I ask you or Jose Luis to help
>> me clean up. I dont have enough rigths to delete attachments.
>>
>> Mattias
>> _______________________________________________
>> osg-users mailing list
>> osg-...@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> osg-...@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


------------------------------

_______________________________________________
osg-users mailing list
osg-...@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


End of osg-users Digest, Vol 20, Issue 84
*****************************************


Sergey

unread,
Apr 12, 2009, 4:30:02 PM4/12/09
to osg-...@lists.openscenegraph.org

Ernesto

unread,
Apr 13, 2009, 9:15:40 AM4/13/09
to osg-...@lists.openscenegraph.org
Thanks a million boooch, but when I tried to download binaries' zip from rapitshare, it raises me this error:


> This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.
>
> This limit is reached.
>
> To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information.
>


I think it would be good if you upload it again, only if it isn't a problem for you of course.

cheers
SirErnest

------------------
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=10158#10158

Sergey

unread,
Apr 13, 2009, 10:00:40 AM4/13/09
to osg-...@lists.openscenegraph.org
THIS WAY:

OsgFreetypeZlibPngJpgBinaries.zip (http://file.qip.ru/file/83609654/d5733545/OsgFreetypeZlibPngJpgBinaries.html)

------------------
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=10160#10160

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