const osg::Matrix OriginalParentMatrix = pParentMatrixTransform->getMatrix();
osg::Matrix TranslateContribution;TranslateContribution.makeTranslate(10.0f, 0.0f, 0.0f);
const osg::Matrix FinalNewMatrix = (OriginalParentMatrix * TranslateContribution);
pParentMatrixTransform->setMatrix(FinalNewMatrix);
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