[osg-users] osgCal2 flipped textures

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Trajce Nikolov

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Dec 15, 2009, 12:48:19 PM12/15/09
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Hi,

I am having a model exported from 3d studio and I see the textures flipped on the mesh. Any solution for this?

p.s. On the osgCal project page it is stated that this issue has been resolved. I am missing somthing? The max exporter and osgCal are built on top of cal3d 0.11.0
Nick

http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey

dimi christop

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Dec 18, 2009, 3:45:03 AM12/18/09
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Use  
CalLoader::setLoadingMode (LOADER_INVERT_V_COORD);



From: Trajce Nikolov <nikolov...@gmail.com>
To: OpenSceneGraph Users <osg-...@lists.openscenegraph.org>
Sent: Tue, December 15, 2009 7:48:19 PM
Subject: [osg-users] osgCal2 flipped textures

Trajce Nikolov

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Dec 18, 2009, 4:50:46 AM12/18/09
to OpenSceneGraph Users
Thanks dimi!

Nick

http://www.linkedin.com/in/tnick
Sent from Istanbul, 34, Turkey

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