[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

5 views
Skip to first unread message

Raymond de Vries

unread,
Apr 5, 2011, 1:32:19 PM4/5/11
to osg-...@lists.openscenegraph.org
Hi,

I am making the move from cal3d/osgCal towards the osgAnimation
character animation. Now I would like to keep using my current models
and I wonder what the best way is to get my characters into osgAnimation.

Does anyone have advice? Can fbx do the job?

thanks a lot
Raymond

_______________________________________________
osg-users mailing list
osg-...@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Chris 'Xenon' Hanson

unread,
Apr 5, 2011, 1:48:59 PM4/5/11
to OpenSceneGraph Users
On 4/5/2011 11:32 AM, Raymond de Vries wrote:
> I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I
> would like to keep using my current models and I wonder what the best way is to get my
> characters into osgAnimation.
> Does anyone have advice? Can fbx do the job?

I know people who have done it with FBX from Lightwave into OSG successfully. I can't
comment on Max, but I imagine it's similar.

--
Chris 'Xenon' Hanson, omo sanza lettere. Xe...@AlphaPixel.com http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen

Reply all
Reply to author
Forward
0 new messages