Hi Jason,
On 18 April 2018 at 20:59, Jason Beverage <jasonb...@gmail.com> wrote:
> I'm compiling the master in debug with MSVC 2015 and running into this issue
> again:
> http://forum.openscenegraph.org/viewtopic.php?t=16012&start=0&postdays=0&postorder=asc&highlight=
>
> This time it's with Geode.obj
>
> I've added /bigobj just to get it building here locally. Not sure if there
> is anything else we can take out of the headers to slim it down or not.
>
> This is my first time seeing this issue so I'm not 100% sure if it's a good
> idea to just enable /bigobj all the time or not.
I don't have any VisualStudio expertise so have to defer to Windows
devs as how best to guide the build with VisualStudio. So if you feel
adding /bigobj is required then submit a PR to add this.
What are the cons about enabling /bigobj?
Robert.
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