I wonder if there's still support for osgCal2.
I'm currently running into a problem where I believe that osgCal may not
be doing something right:
void
HardwareMesh::releaseGLObjects(osg::State* state) const
{
osg::Geometry::releaseGLObjects( state );
mesh->displayLists->releaseDisplayLists( state );
}
The mesh looks like it's a shared object, and releasing its display
lists kind of messes with the other instances of the same model.
I haven't been able to update my subversion directory from the svn
server, so does anyone know if it's still maintained?
And I know about osgAnimation as an alternative, but I don't think I
have the time to migrate right now: I'd have to test everything again
and I suppose I'd also have to export all animations into osgAnimation
format instead of cal3d.
Laurent.
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Not much support since I don't use osgCal for some time. I don't read
osg-users currently (only sometimes search for osgCal questions). If
you have some questions it's better to CC me for faster answer.
> I'm currently running into a problem where I believe that osgCal may not be
> doing something right:
>
> void
> HardwareMesh::releaseGLObjects(osg::State* state) const
> {
> osg::Geometry::releaseGLObjects( state );
> mesh->displayLists->releaseDisplayLists( state );
> }
I didn't find such code in current version, maybe you need to run `svn update`.
> The mesh looks like it's a shared object, and releasing its display lists
> kind of messes with the other instances of the same model.
Mesh display lists would be recreated, but I didn't tested osgCal
behaviour in case of viewer restarts.
> I haven't been able to update my subversion directory from the svn server,
> so does anyone know if it's still maintained?
svn repository works, maybe it was temporal sourceforge.net problem.