For some reason when I have RTT (attachment to the camera color) and later on applied to a quad as a texture, nothing is rendered. When I change it to regular Texture2D I am seeing expected result.
Here is the snippet
mainCamera->attach(osg::Camera::COLOR_BUFFER, mOsgMainColor, 0, 0, false, 8, 8);
What do I miss?
Thanks a bunch as always!
trajce nikolov nick