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I do not think that a nodekit just for this purpose is
usefull or needed.
This kind of screen space algorithms can be perfectly
described by the osgPPU. I really like this kind of
effects and it seems that it is very straight forward
to implement. I will try to create a .ppu file which
can be easyly used with osgPPU to apply the SSAO onto
your currently bounded camera (the same way as it is
shown in the example of osgPPU for the blurring or
hdr).
The osgPPU will be released as developer/stable
release soon, since I now get little bit more time to
fight the last bugs away ;-)
Best regards,
Art
--- "Adrian Egli OpenSceneGraph (3D)"
<3dh...@gmail.com> schrieb:
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