,
this is correct, camera position is osg_ViewMatrixInverse[3].xyz
Cheers.
21.12.2012, 17:25, "Ethan Fahy" <etha...@gmail.com>:
hybr wrote:
> Hi
>
> this is correct, camera position is osg_ViewMatrixInverse[3].xyz
>
> Cheers.
>
> 21.12.2012, 17:25, "Ethan Fahy" <>:
>
> > I looked around the web to try to figure out how to also get the camera XYZ in world space. According to sources I should be able to get the camera world coordinates from the last column of the inverse view matrix. Is this correct?
> >
> > Code:
> >
> > vec3 cameraPositionWorldCoordinates;
> > cameraPositionWorldCoordinates[0] = osg_ViewMatrixInverse[3][0];
> > cameraPositionWorldCoordinates[1] = osg_ViewMatrixInverse[3][1];
> > cameraPositionWorldCoordinates[2] = osg_ViewMatrixInverse[3][2];
> >
> > ------------------
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> > http://forum.openscenegraph.org/viewtopic.php?p=51672#51672
> >
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> >
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