May I suggest you to use the 2010.2 FBX plugin for 3DSMax? It's downloadable on the Autodesk web site. I guess it may affect things about transparency and animations, but it needs to be tested.
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "alessandro terenzi" <a.te...@gmail.com> a écrit :
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I am trying to import a .fbx file(maya2010) into OSG2.9.6. I am facing some problems in installing the fbx plugin for OSG2.9.6. Here are the steps i followed.
1.I am using a Linux system and I downloaded the linux version of fbx sdk from autodesk website.
2. Unzipped the fbx20102_fbxfilesdk_linux.tat.gz fie and installed the SDK
3. I downloaded and installed OSG2.9.6 yesterday. But the fbx plugin is not installed in OpenSceneGraph-2.9.6/build/lib/osgPlugins-2.9.6
Please help me out in installing the fbx plugin correctly.
...
Thank you!
Cheers,
Bondy
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23015#23015
> I am trying to import a .fbx file(maya2010) into OSG2.9.6. I am facing some problems in installing the fbx plugin for OSG2.9.6. Here are the steps i followed.
> 1.I am using a Linux system and I downloaded the linux version of fbx sdk from autodesk website.
> 2. Unzipped the fbx20102_fbxfilesdk_linux.tat.gz fie and installed the SDK
> 3. I downloaded and installed OSG2.9.6 yesterday. But the fbx plugin is not installed in OpenSceneGraph-2.9.6/build/lib/osgPlugins-2.9.6
The fbx plugin is optional, and was not compiled and included as part of
the binary packages. So if you need to use it, you'll need to download
the OSG sources, configure with CMake to find your fbx sdk, and compile
the plugin yourself.
The binary packages are not a complete build of all plugins. They only
include the most widely used plugins, and since in particular the fbx
plugin depends on additional third-party libraries that most people
won't have and won't need, it makes sense that it's not compiled by default.
Hope this helps,
J-S
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______________________________________________________
Jean-Sebastien Guay jean-seba...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
I have fixed this step, but i am not able to read fbx correctly.
I will put it on the submission list
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric...@plopbyte.net
http://www.plopbyte.net