Hello all,
I'm trying to build OSG for Android, but I'm having some issues with it finding X11. From what I understand it's not supposed to be looking for X11 at all, but setting the windowing system to "None" results in "Windowing system not supported". Below are pastebins of the Bash script I used, and the results of that build. My host system is Ubuntu 16.04, and I'm using Crystax for my Android NDK.
pastebin dot com Z8CAs1v3
pastebin dot com QRvhSvpn
Any tips about what I'm doing wrong would be greatly appreciated.
Thank you!
Brett
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70814#70814
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Thank you for the links Kornerr -- I'll definitely be keeping an eye on that.
I did figure out that my issue was not using the toolchain file in the OpenSceneGraph repo. Adding the following option to CMake got it going:
Code:
-D CMAKE_TOOLCHAIN_FILE=$BASEDIR/openscenegraph/PlatformSpecifics/Android/android.toolchain.cmake
I also had to remove the lines that specified my C and C++ compilers. For whatever reason, setting those manually caused CMake to not find them.
Cheers,
Brett
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=70844#70844
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