I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 3ds max cal3d export a character with diffuse map and normal map and run osgcalviewer(included in osgcal), it seem only diffuse map working, when I turn on normal map, it become black. anybody get normal map working in osgcal?
...
Thank you!
Cheers,
Huan
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http://forum.openscenegraph.org/viewtopic.php?p=28857#28857
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