I have tagged 3.6.1-rc3 :
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc3
There a several bugs fixes since rc2, details below in ChangeLog and
also a purge of use of std::auto_ptr<> as this is deprecated in C++11
and will be removed in C++17.
Please test and report success/failure.
Thanks,
Robert.
-- ChangeLog since rc2
Sat, 5 May 2018 15:47:28 +0100
Author : Robert Osfield
Restructed the handling of SCREEN_COORD scaling to better handle window resizing
Sat, 5 May 2018 12:31:00 +0100
Author : Robert Osfield
Added C++ specific path for calling std::map<>::erase() to avoid
issues with std::map<>::erase implementation that invalidates
iterators
Sat, 5 May 2018 12:28:45 +0100
Author : Robert Osfield
Replaced std::auto_ptr<> usage as it's deprecated in C++11 and will be
removed in C++17
Fri, 4 May 2018 16:11:31 +0100
Author : OpenSceneGraph git repository
Merge pull request #545 from emminizer/fix-gl3-text-bad-modeText only
applies GL_TEXTURE_2D modes when fixed function is availabl…
Fri, 4 May 2018 06:44:13 -0400
Author : Daniel Emminizer
Text only applies GL_TEXTURE_2D modes when fixed function is
available. Prevents GL3 Core Profile console spam.
Fri, 4 May 2018 10:54:02 +0100
Author : Robert Osfield
Added non const version of State::getActiveDisplaySettings()
Fri, 4 May 2018 09:44:43 +0100
Author : Robert Osfield
Added check for null to prevent null entries getting into the cache
Fri, 18 Nov 2016 14:56:05 +0000
Author : Robert Osfield
Added osg::MakeString class to make it easier to create std::string's
using std::ostream style << usage.
Fri, 4 May 2018 09:22:54 +0100
Author : Robert Osfield
Fixed null pointer warning
Thu, 3 May 2018 12:56:08 +0200
Author : Björn Blissing
Check existence of path before reading imageWhen loading texture
images inside the FBX plugin check that the path
exists before trying to read the image. This is done to avoid
unnecessary warnings inside the readRefImageFile function.
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Could you let me know the build steps you took to see this eror i.e.
the command line steps. I want to see if I can recreate the build
issue under Linux.
Robert.
Are you building out of source?
Robert.
I am trying to work out why you have the build problem. Is there a
chance you've done an in source build previously that set the
include/osg/GL prior the OSG_GL_CONTEXT was added, then you're out of
source build is not overriding this as the out of date in source
version of include/osg/GL is being picked up?
Robert.
On 10 May 2018 at 16:05, Bolstad, Mark <bols...@janelia.hhmi.org> wrote: