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OpenSceneGraph Users
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This OpenSceneGraph user group has now been deprecated by the
OpenSceneGraph/discussions on Github
, we'll keep this user group as an archive of old discussions.
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Dario
Jun 8
Hide/disable viewer window and avoid "graphics computation".
Hello, I'm using OSG 3.4.0. I need to hide/disable the viewer window, mantaining the underlay
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Hide/disable viewer window and avoid "graphics computation".
Hello, I'm using OSG 3.4.0. I need to hide/disable the viewer window, mantaining the underlay
Jun 8
Daoudou Souffou
,
Chris Djali / AnyOldName3
2
May 16
Discard a geometry inside 4 points
Hi, If you want to do it on the actual geometry, plenty of polygon triangulation libraries (eg earcut
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Discard a geometry inside 4 points
Hi, If you want to do it on the actual geometry, plenty of polygon triangulation libraries (eg earcut
May 16
victorhug...@gmail.com
2
Mar 6
Write .osgb external texture loaded from .flt file
I used "WriteImageHint" option, and it fix my problem. Em segunda-feira, 6 de março de 2023
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Write .osgb external texture loaded from .flt file
I used "WriteImageHint" option, and it fix my problem. Em segunda-feira, 6 de março de 2023
Mar 6
Daoudou Souffou
,
Robert Osfield
3
Jan 24
Camera Opengl to OSG or with MatrixTransfrom
Hello Okay thanks Le sam. 21 janv. 2023 à 15:42, Robert Osfield <robert....@gmail.com> a
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Camera Opengl to OSG or with MatrixTransfrom
Hello Okay thanks Le sam. 21 janv. 2023 à 15:42, Robert Osfield <robert....@gmail.com> a
Jan 24
Riccardo Corsi
2
Jan 11
Completely disable osg culling
Sorry, I've just realized that Github Discussions is now the official support channel, I've
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Completely disable osg culling
Sorry, I've just realized that Github Discussions is now the official support channel, I've
Jan 11
mirr...@gmail.com
,
Robert Osfield
2
Jan 6
How are the MatrixTransform matrices of type parent and child nodes multiplied within the osg engine?
Could you please use the new Dicussion forum on github for future posts as this is now the official
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How are the MatrixTransform matrices of type parent and child nodes multiplied within the osg engine?
Could you please use the new Dicussion forum on github for future posts as this is now the official
Jan 6
mirr...@gmail.com
,
Robert Osfield
2
12/15/22
Why does the osgDB::readNodeFile method return a null value when it reads gltf file?
On Monday, 12 December 2022 at 10:52:00 UTC mirr...@gmail.com wrote: osg::ref_ptr<osg::Node>
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Why does the osgDB::readNodeFile method return a null value when it reads gltf file?
On Monday, 12 December 2022 at 10:52:00 UTC mirr...@gmail.com wrote: osg::ref_ptr<osg::Node>
12/15/22
Robert Osfield
, …
Sam
7
12/4/22
OpenSceneGraph Discussion Forum now live, will replace osg-users google group going forward
Hi All, Several days ago I changed the openscenegraph website and the OpenSceneGraph/README to point
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OpenSceneGraph Discussion Forum now live, will replace osg-users google group going forward
Hi All, Several days ago I changed the openscenegraph website and the OpenSceneGraph/README to point
12/4/22
Robert Osfield
12/2/22
Migrating OpenSceneGraph master to MeshShaders branch
Hi All, I have written up what my current work on the OpenSceneGraph is, it will very soon lead to
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Migrating OpenSceneGraph master to MeshShaders branch
Hi All, I have written up what my current work on the OpenSceneGraph is, it will very soon lead to
12/2/22
Robert Osfield
12/1/22
Plans for OpenSceneGraph master, 3.6.x, 3.8 and beyond
Hi All, Last week I posted my personal plans for next releases of the OpenSceneGraph to the
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Plans for OpenSceneGraph master, 3.6.x, 3.8 and beyond
Hi All, Last week I posted my personal plans for next releases of the OpenSceneGraph to the
12/1/22
Robert Osfield
11/13/22
Virtual VulkanSceneGraph-1.0 Release Party
Hi All, Here's my post to vsg-users earlier today about this evenings "Virtual
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Virtual VulkanSceneGraph-1.0 Release Party
Hi All, Here's my post to vsg-users earlier today about this evenings "Virtual
11/13/22
Tcl3D Webmaster
,
phlash...@gmail.com
3
10/30/22
OpenSceneGraph and Wayland
Hi Phil, thanks for the information. I will take a look at your FlightGear patch. Background
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OpenSceneGraph and Wayland
Hi Phil, thanks for the information. I will take a look at your FlightGear patch. Background
10/30/22
marco....@elmansrl.eu
, …
Trajce Nikolov NICK
6
10/17/22
Share texture between OpenGL context and GraphicContext
Hi! If you have the handle of the texture created by 3rd party, you can create osg::Texture via osg::
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Share texture between OpenGL context and GraphicContext
Hi! If you have the handle of the texture created by 3rd party, you can create osg::Texture via osg::
10/17/22
victorhug...@gmail.com
,
Andreas Ekstrand
2
10/2/22
osg is saving osg::ProxyNode obj external referenced file inside the main node model tile.
Hi Victor, I'm not sure if this can help you, but have a look in your global options if the OSG
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osg is saving osg::ProxyNode obj external referenced file inside the main node model tile.
Hi Victor, I'm not sure if this can help you, but have a look in your global options if the OSG
10/2/22
marco....@elmansrl.eu
9/29/22
Support for GL2 and GL3
Hi, There is probably already a thread that talks about this topic, but nothing helps me. My will
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Support for GL2 and GL3
Hi, There is probably already a thread that talks about this topic, but nothing helps me. My will
9/29/22
marco....@elmansrl.eu
, …
Trajce Nikolov NICK
7
9/28/22
Color OBJ model with GL3
Hi !, You can open the .mtl in a text editor and check the texture paths - absolute vs. relative
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Color OBJ model with GL3
Hi !, You can open the .mtl in a text editor and check the texture paths - absolute vs. relative
9/28/22
JIANJIE JING
,
alexandre.vai...@gmail.com
3
9/15/22
Why allow Group::Geode to call Goup::addChild()
Hello Jing (?) I'm not entirely sure where the confusion comes from. Although a geode is a "
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Why allow Group::Geode to call Goup::addChild()
Hello Jing (?) I'm not entirely sure where the confusion comes from. Although a geode is a "
9/15/22
wu wu
9/3/22
texture not display,because cmake use GL3?
hi, i add texture for my Geometry, but texture not display, the image readed correct have value.
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texture not display,because cmake use GL3?
hi, i add texture for my Geometry, but texture not display, the image readed correct have value.
9/3/22
Ravi Mathur
,
Jason Beverage
2
8/28/22
OpenSceneGraph on NASA Artemis I
That's very exciting Ravi! Congrats on getting your software deployed on such an important
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OpenSceneGraph on NASA Artemis I
That's very exciting Ravi! Congrats on getting your software deployed on such an important
8/28/22
Werner Modenbach
,
Brett Gossage
2
8/25/22
Pragmatic shader / shader include files
I keep the shader code in include files with the code wrapped as C++11 raw strings. That way, you can
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Pragmatic shader / shader include files
I keep the shader code in include files with the code wrapped as C++11 raw strings. That way, you can
8/25/22
Mahipal Reddy
,
Fan Styles
2
8/25/22
Open SCene Graph for ARM
a major difference is creating the rendering context. Mahipal Reddy <patloll...@gmail.com>
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Open SCene Graph for ARM
a major difference is creating the rendering context. Mahipal Reddy <patloll...@gmail.com>
8/25/22
Mario Ricci
, …
alexandre.vai...@gmail.com
9
8/18/22
New user on Windows, when running examples getting errors
Hello! For me, on Windows 11: 1. WinKey + start typing NVIDIA to bring up the NVIDIA Control Panel 2.
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New user on Windows, when running examples getting errors
Hello! For me, on Windows 11: 1. WinKey + start typing NVIDIA to bring up the NVIDIA Control Panel 2.
8/18/22
steve...@gmail.com
8/17/22
Terrain Driver difference between osgearth 2.1 and 3.2
Hoping someone can assist. I'm using an app that uses an osg earth file. Originally, the app was
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Terrain Driver difference between osgearth 2.1 and 3.2
Hoping someone can assist. I'm using an app that uses an osg earth file. Originally, the app was
8/17/22
newli...@gmail.com
,
Robert Osfield
3
7/13/22
Hi guys.. I have some questions, can you help me?
I want to set the wind direction and wind power in the snow/rain effect. I can't find a way how
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Hi guys.. I have some questions, can you help me?
I want to set the wind direction and wind power in the snow/rain effect. I can't find a way how
7/13/22
marco....@elmansrl.eu
7/12/22
How to create Light Bulb
Hi, I have a model of helicopter in which I need to put different light to simulate the light bulb
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How to create Light Bulb
Hi, I have a model of helicopter in which I need to put different light to simulate the light bulb
7/12/22
Daoudou Souffou
7/11/22
Update PositionAttiudeTransform
Hi everyone ^^ I have a question. I would like to update the position of an object with
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Update PositionAttiudeTransform
Hi everyone ^^ I have a question. I would like to update the position of an object with
7/11/22
mirr...@gmail.com
7/11/22
Why can't the operator switch CameraManipulator when adding CompositeViewer in this osgdeferred example?
env:gl3&osg3.6.4 Sorry,I is no network in the office environment. So no code examples can be
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Why can't the operator switch CameraManipulator when adding CompositeViewer in this osgdeferred example?
env:gl3&osg3.6.4 Sorry,I is no network in the office environment. So no code examples can be
7/11/22
James Hogan
, …
Chris Djali / AnyOldName3
4
7/2/22
Cull threads and frame pipelining
Hi James, While dynamic drawables and statesets are usually the easiest, there are other approaches
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Cull threads and frame pipelining
Hi James, While dynamic drawables and statesets are usually the easiest, there are other approaches
7/2/22
marco....@elmansrl.eu
, …
Tony Vasile
7
7/2/22
Cessna blades rotation
To help you on you way I had a quick go with splitting the cessna. On Saturday, July 2, 2022 at 3:14:
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Cessna blades rotation
To help you on you way I had a quick go with splitting the cessna. On Saturday, July 2, 2022 at 3:14:
7/2/22
Matthew Murrian
6/30/22
Generating and rendering a 'hose'
Hi all, Until this point, my experience with OSG has been with everything that comes after already
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Generating and rendering a 'hose'
Hi all, Until this point, my experience with OSG has been with everything that comes after already
6/30/22