Mount And Blade Warband Japan Mod

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Mina Spartin

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Jul 10, 2024, 6:48:42 AM7/10/24
to osegtosi

WARNING: It may take a very long time to start up a new game (that it looks like it must have crashed) because of the number of factions in play. I am working on improving startup time, but while that is still not fixed, I suggest starting a new game in windowed mode to allow you to do something else while it starts up. Once your new character is made, you can save it and restore full-screen mode -- starting a new game takes a long time, but loading an existing save is as quick as normal Mount and Blade.

mount and blade warband japan mod


Descargar --->>> https://shurll.com/2yOUCR



Gekokujo
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: Oda Nobunaga descended from a clan of deputies to the nominal governor of their province, but the Oda usurped them and toppled their neighbors; Toyotomi Hideyoshi began his career as a cook and sandal bearer and ended up the ruler of Japan; Tokugawa Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun. As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how anyone would have addressed them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.

Special thanks to Rosslington for the launcher pic
Special thanks to Rathmor for his placeholder ainu clothing textures. He also submitted many pieces of music
Special thanks to khamukkamu for several music submissions
Special thanks to Jacobhinds, unkowned, matmohair1, and others for ideas and support
Extra special thanks to Moetic Justice for his music submission

If I forgot anyone, and you notice, please remind me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation).

Code
The module system code is included with this release. This is for people who know what they are doing -- I will direct most coding questions to the taleworlds modding forums, unless it's a question specific to the code of Gekokujo rather than coding in general.

I announced this in the Taleworlds forum, but not here, Steam Workshop, or Nexus. For that, I apologize. I released the 3.1 beta patch a long time ago in the same forum, because I wanted a small group of testers to iron out the bugs with the mod before I put it up here -- you all only deserve a tight bug-free experience. However, I hadn't expected to suddenly stop working on the mod, so only Taleworlds was left with 3.1 while you got nothing.

I'm not restarting work on Gekokujo right now, but I am going to rectify one mistake by linking you to the 3.1 beta patch thread (and uploading it as well). It is playable and *mostly* bug-free, thanks to the good people in the Taleworlds forum, but it is not quite up to the standards I think a patch should be before it gets released here. And most importantly, it's save-compatible with 3.0.

Would some kind Gekokujo aficionado please recommend the most satisfying way to enjoy this legendary mod ( with reference to which iteration has the least bugs and glitches ...... still!) - the way of the original Gekokujo ( ie 3.1 beta ) with, say, the Hatamoto submod added, or instead the Gekokujo - plus - Daimyo Edition submod, with, say, Cokjan's ( or indeed Gamertelt's ) sub - submod, as above ?

Hola, espero que no sea muy tarde para responder :) pero por lo que le y veo, lo mas importantes son la version 3.0, Gekokujo - Named Daimyo y Gekokujo Daimyo Edition, la versin 3.0 seria el mod "base" en cambio named Daimyo y Daimyo Edition son bsicamente lo mismo, pero Named Daimyo cambia un poco los nombres y esas cosas, seria como un repack de todo el mod, pero ninguno afecta realmente nada, ya esta en ti decidir cual jugar.

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