Heywhat is going on Commanders and Grunt! This is something new I've started beside my casting series trying to guide new players into slowly adjust to multiplayer.
In this episode, I mainly looked to cover the fundamentals, but in later episodes, I will be covering the more intermediate to advanced techniques.
Tell me what you want to see covered!!! Whether that be how to play Foehn, how to play with the discord group, or even how to beat Alstar!!!
I think the absolute most important topic is probably explaining the crucial differences between mental omega multiplayer and vanilla ra2/yuri revenge multiplayer. Though almost all of this mod's players have once played/also play the vanilla version as well, mental omega multiplayer and vanilla multiplayer play very differently. Probably the biggest reason why this mod may turn off new players that want to pvp is how different mental omega is from yuri revenge, with the addition of a lack of easy to find resources.
For the last video in the series, discuss some of the most advanced tactics, I know everyone learns the basics and comes up with their own advanced tactics, but I'd be happy to showcase my own if you'd like.
Maybe also good if you post your new episodes in your latest post, instead of always editing the first post, otherwise the thread won't show up as "new". For one, I missed the second one, and would have missed the third if not because of this latest post.
I am writing this guide as a tribute to one of the most iconic units in RTS history (according to me), the IFV and my favorite stolen tech unit, the scavenger. This unit adapts to any garrisoned infantry inside and essentially becomes a completely different unit altogether. In the vanilla game every infantry had the same dome like model on the IFV, but in mental omega each version got its own voxel. However, due to limitations many different kinds of infantry shared the same IFV versions because the developers encountered a limitation on IFV variations. Now that 3.3.3 is out that limit is no more and now every infantry has its own IFV... BEHOLD:
The basic machinegun that everyone knows. It is quite effective against infantry and has reasonable damage against light vehicles, notice how I said 'quite effective' instead of 'makes all T1 infantry useless'. It now kills a knightframe in 8 seconds flat, making it still stronger than halftracks and tigrs but the gattling out DPS's it now but is weaker.
With a new model in 3.3.3 and two extra rockets this thing has become a lot more effective than it used to be. Shooting four stronger rockets per burst this thing now has 2.5 times the anti air power then a regular IFV against wolfhounds, it also fares much better against vehicles but regular tanks and numbers of GGI's are still the better option for that. Just think of this as a regular IFV with double damage for an extra 250.
Now this thing is just glorious. The simple act of putting a 120$ flak trooper inside an IFV turns this into an anti air beast that could easily rival the dedicated T3 anti air units. A single flak IFV has better AA abilities then 3 tigr's combined, almost 4. It also trounces rocketeers and such. The only drawback is that it can't shoot at ground units, but this is still the most powerful T1 combination you can find. It almost out DPS's an aeroblaze, killing a thor gunship in 8 seconds while aeroblaze does it in 6.
After the glorious victory of the flak trooper, the archer absolutely pales in comparison. The ifv shoots 2 archer projectiles in burst but they are weaker than normal archer projectiles. Not only are 2 regular 220$ archers stronger then this it also gets beaten by the GGI IFV in all aspects. The archer is not worth it, it just bounces of the enemies.
Putting a desperate driver inside an IFV makes a miniature bomb truck. It has around half the damage of a regular bomb truck but much lower splash radius. Two of these will take out war factories and refineries and such so giving desperate drivers to your ally isn't the worst of ideas considering it is still much stronger then what a regular desperate driver will do.
Essentially a borillo that can shoot while moving. I compared the DPS and a pyro IFV has only slightly less damage than a borillo with around a 10% difference. They make for decent building harassers.
Tesla IFV are essentially T2 tesla cruisers, they have around 75% the damage of normal tesla cruisers and have the emp effect aswell. Their range is just a tiny bit less though, a one tile difference. Still pretty good.
Both awesome and disappointing at the same time. Crazy ivans make IFV's shoot ivan bombs at enemies with an arcing mortar like projectile. They shoot every 3 seconds and with their high speed can make for some excellent mayhem. They leave war factories and radar spires with just 10% of health left, so combining them with 2 pyro IFV's can make for some excellent mayhem. The disappointing part? Even though it uses an arcing projectile, it can't shoot over walls... If only they could...
Launches bombs just like the quad itself, they do 33% more damage and have the same range. They aren't that amazing since quads have rather lackluster dps anyway. They can shoot over walls though, unlike the crazy Ivan.
Creates a cannon with quite a punch, doesn't create a drill like what I hoped for. Still, it does more damage than a rhino tank but slightly less than a qilin and is ineffective against infantry. All in all, you have better options for dealing with tanks.
Launches toxic grenades in large arcs, much like mortar quads. They have twice as much damage as normal duneriders but it has a drawback, the large arc makes moving targets harder to hit and just like the crazy ivan, it can't shoot over walls despite having large arcs.
Makes for a suicide unit, unfortunately the damage of the bloatick IFV is equal to a regular bloatick and it also has the same splash. It is faster then bloaticks but all in all it's not worth the money in IFV's.
A sniper vehicle which can shoot while moving, it shoots 33% faster than a deployed sniper but it has a drawback. It uses the same almost useless bullets as a sniper, they can't even 1 shot initiates and archers... You are much better of with seal IFV's unless you are fighting morales or something
A suicide unit much like the bloatick, although instead of toxic it creates the nano explosion similar to the devourer ability. It does have a bonus that devourer doesn't have. All infantry killed are turned into more duplicators. Unfortunately they don't turn into IFV's with duplicators inside which is disappointing but it can still destroy large quantities of soldiers with a single detonation. This is basically what the bloatick should have been.
Don't bother with this one, it creates exactly the same weapon that the legionnaires have except they can't even teleport. It takes 10 seconds to erase a brute or tigr so they won't really make a difference considering these IFVs cost 2000 to make. At least they don't get killed by 100$ spooks though...
Shoots the riot grenades over a long distance, more than regular riot troopers. It only shoots the grenade though and as a result it has less than 50% of the single target dps that riot troopers on foot have. All in all, you're much better having riot troopers on foot, they are durable as hell with those shields lasting much longer then the IFV's will.
Now these make for some good IFV's. One of the big downsides of desolators is their low speed and IFV's solve this. The weapon that this creates also shoots 40% faster they eradicators with the same damage so they make for scary damage. Desolators and Eradicators make the same IFV even though eradicators deal more damage than desolators.
Creates a powerful siege weapon much stronger than what the siege cadre does. The projectiles have the same range and do the same amount of damage as regular stalkers but the IFV does shoot them 20% faster. A drawback is that the IFV doesn't have the anti infantry weapon that normal stalkers have. Stalker IFV's are much faster though and make for excellent quick base harassment being able to kill a pandora hub in 7 shots. They are expensive to make though, but stalkers are only 1500$ because of cloning vats anyway.
Creates a fast ramming anti infantry vehicle with the adepts psychic storm as weapon. It has more anti infantry potential then the bloatick and is reuseable to boot. More reasons why the bloatick makes a bad IFV. It's potential is not as great as the duplicator though, but there is an adept inside in case something expensive is chasing you.
These all create the standard GI IFV with the same appearance. I kind of wished there would be some variety with this but at the same time you can trick people with unexpected infiltrators, if the IFV's aren't killed in the battle...
Shoots arsonist charges much like the crazy ivan does (also, doesn't shoot over walls despite having an arcing projectile) but with a slower rate of fire, around 33% slower which is still much faster than the normal arsonists, around twice as fast. I have also noticed these IFV's attacks don't trigger any EVA warnings so if the IFV's with their high speed can go across a base unchecked, it could be quite bad if the enemy doesn't realize these are arsonist charges... Except... can't shoot over walls, so not everything will go down.
Creates a weapon that shoots the weak projectiles in very fast burst of 3, also looks completely identical to libra's to keep up with the theme. The burst doesn't allow you to spread across infantry as nicely since all 3 shots are fired so fast but to make up for this the total rate of fire compared to a libra clone is at least 50% higher, so 50% more dps. For a weak libra clone this doesn't make that much difference but for a certain other unit this makes quite the big difference. And that one isn't the only one.
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