Hitman: Sniper is a 2015 mobile shooting gallery video game in the Hitman series by Square Enix Montréal. As the series' mainstay protagonist Agent 47, the player looks through a first-person sniper scope vision on their touchscreen device to assassinate several powerful figures who have assembled at a lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons and new weapon abilities.
As Agent 47, the standard hitman protagonist of the Hitman series, the player is led to assassinate several powerful figures who have assembled at three upscale, lakefront houses in Montenegro.
This shooting gallery game is played through first-person vision of a sniper scope, such that Agent 47 is not vulnerable to counterattack but can fail the mission if the targets notice the scheme and leave the premises. The game becomes a puzzle of isolating targets such that others nearby will not be alerted and, in turn, alert others at the compound. The player experiments with alternative methods for killing the targets, such as shooting out glass and letting targets fall to their deaths rather than killing them directly.[2] Other traps include setting off car alarms to distract guards, turning on fans to knock enemies off cliffs, and letting a target fall directly into a jacuzzi. The player pinches the device's touchscreen to zoom in with the rifle's scope and taps its reticle to fire. An on-screen "reload" button begins a quick time event in which the player swipes the screen to reload the weapon.[3]
Players will also be pushed back into levels to try out a constant series of unlocks and upgrades. After a successful mission, the game plays a roulette mini-game to award players with parts, which can then be used to assemble new weapons. Each weapon levels up individual and unlocks abilities. The sniper rifle I used had supersonic rounds that would create noise and draw guards to an area as well as a rapid fire ability that allowed me to shoot several bullets in quick succession.
Hitman Sniper: The Shadows is the second installment of the spin-off based on the Hitman saga. This time, Agent 47 is joined by a new group of elite killers and you can only use one sniper rifle to complete all your contracts.
Hitman Sniper: The Shadows is an excellent shooting game that puts you in the shoes of other ICA (the organization that Agent 47 works for) hitmen. As you continue to complete contracts, you can also unlock new hitmen and new sniper rifles. Each hitman has its own special skills, so learning which one is best suited for each job is a challenge in itself.
Feel like the legendary Agent 47 in this exciting sniper simulator set in colorful Montenegro. Take quests and complete various tasks to eliminate especially dangerous criminals, demonstrating skill, invisibility in natural conditions. Collect weapon parts to create new rifles.
Hitman: Sniper is a 2014 mobile shooting gallery video game set in the Hitman series, made by Square Enix Montreal. As the series' mainstay protagonist, Agent 47, you must use only a sniper rifle to assassinate several powerful figures who have assembled at a snowy lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons, as well as new weapon abilities.
Hitman: Sniper provides examples of the following tropes:
- Achievement System: Five of them, all relating to being a specific rank on the in-game leader boards.
- A.K.A.-47: No sniper rifle in this game uses their real life name or moniker, instead being references. Some are nods to Mythology or History (The "Brutus" rifle is named after Roman senator Marcus Junius Brutus), puns (the "Jaeger" rifle means "huntsman" in German) or simply past Hitman games via cryptic references (The Aria Sniper Rifles are a reference to a type of solo voice work done in an opera, which refers to Alvaro D'alvade from Hitman: Blood Money, who was doing this exact thing when he was killed by 47 in "Curtains Down". A method of killing him was timing the gunshot shown onstage with a W2000 sniper shot from up in the viewing box; the W2000 being the same rifle shown here).
- Ascended Extra: Of the "Sniper Challenge" Preorder Bonus from Hitman: Absolution. They both have a single level, and both existed more as a way to kill time than anything else. Not only does this game have multiple sniper rifles to unlock, but multiple targets too.
- Boom, Headshot!: Headshots always kill, so it's best to control 47's breathing to aim for the head.
- Early-Bird Cameo:
- Diana is voiced by Jane Perry, who would later play Diana starting from Hitman (2016).
- The "Jaeger" sniper rifle and the "Dragun" sniper rifles are the only two rifles to return in later hitman games, the former beginning from Hitman (2016) (being based on the Barrett MRAD, only purple-grey), and the latter appears as part of the Hitman 3 Deluxe Edition, called "The Golden Dragon", which retains the style of rifle, as well as the inclusion of the shiny dragon head on the snout.
- Grievous Harm with a Body: A kill condition can be to kill a guard by tricking a guard into falling.
- Gold-Colored Superiority: The Aria Gold is a golden version of the regular Aria rifle, only you get better perks and bonuses from it (see below).
- Holiday Mode: Most calendar holidays have a rifle associated with them you can purchase; Christmas (rifle with a bauble on the end), Halloween (Crossbow) and Chinese New Year (Dragon).
- Hyperspace Arsenal: Downplayed. You can only equip one sniper rifle for a mission, but you are able to do choose from 18 sniper rifles, some of which require assembling by finding parts in lootboxes:
- Izanami (Your starting rifle)
- Erebus (Free, but requires finding blueprints by killing targets)
- Narcissus (Free, unlocked at Rank 3)
- Largo (Paid Item, approx 4.99)
- Baroque (Free, unlocks at Rank 7)
- Furia (Free, unlocks at Rank 11)
- Mantis (Free, unlocks at Rank 16)
- Brutus (Paid, approx 9.99)
- Cipher (Free, unlocks at Rank 21)
- Jackal (Free, unlocked by getting to Leaderboard Tier Silver 3)
- Aria (Paid, approx 14.99)
- Griffin (Free, unlocked by getting to Leaderboard Tier Gold 3)
- The Final Argument (Free, obtained by watching 3 adverts, adding 1 friend to your friends list, and then by reaching Rank 3. Released as a cross-promotional item with Just Cause 3 of all things.)
- Aria - Gold (Paid, unlocks all targets and is also fully upgraded, approx 28.99)
- Volante (Free, unlocked by getting to Leaderboard Tier Platinum 3)
- Jaeger (Paid, 50% off all Death Valley upgrades, approx 23.99)
- The Judicator CO-78 (400 tokens)
- Adiago (Free, unlocked by getting to Leaderboard Tier Assassin)
- Immune to Bullets:
- Averted, as the game encourages finding destructible "accident kills" to kill your targets, and nobody is bulletproof in this game.
- Literally the case should an evacuation start, as guards can't kill you due to how far away you are.
- Level Grinding: The game is primarily based around this, getting to certain leaderboard ranks nets you better rifles and perks. Account Ranks also award you with free rifles, but require Blood Money to purchase.
- Limited Loadout: You can only choose one sniper rifle for the mission. There are, however, multiple sniper rifles to unlock or purchase.
- Lootbox: These can only be gotten from missions, and not purchased, unlike other contemporary examples. They often include gun parts, Blood Money, tokens, and rank tiers to aid in levelling up, but are, of course, randomised.
- Meaningful Name: The sniper rifles are mostly named after puns, hitman references, gods or goddesses, mythology or history. For a few examples, the "Izanami" rifle is named after the goddess of creation and death from Japanese mythology, the "Narcissus" rifle is named after the hunter of the same name from Greek mythology, while Furia is likely named after the high-ranking ancient Roman gens Furia family. There are loads more, but that gives you a taste of the mythology references in the game.
- Moon Logic Puzzle: Some of the kill requirements often have you forcibly killing someone in a specific way. Mission 4 of Chapter 2 has you kill Baltasar Cabasso in a way that is worth 55,000XP, but with one bullet. This requires a lot of patience to do if you want to invoke Make It Look Like an Accident, but it can be done even quicker by sniping the cue ball on the pool table and have the optional target nearby take him out for you (The initial shot is 13,000XP, but the kill itself raises the total to 59,300XP).
- Moe Greene Special: You can invoke this by aiming at a targets eye. That's assuming you can account for the scope sway.
- Moving Target Bonus: A kill shot on a moving target scores extra points (some missions enforce this as a kill condition for the guards). A moving target that gets shot in the head is worth even more.
- Only a Flesh Wound. Without the Deadeye perk, no rifle can kill guards instantly, and the guards do not die from you shooting anywhere on their body, unlike the later-released Hitman 2 Sniper Assassin levels. Instead, they will enter a panicked state and will attempt to find the culprit. Usually a second hit kills, and headshots always kill immediately.
- Pink Mist: Blood and cartilage shoots out a wound should you kill someone.
- Self-Plagiarism: The "X-Ray" ability on the Izanami rifle is just the Instinct ability from Hitman: Absolution, highlighting enemies for a limited time, but also behaves more like a proto-version of the Instinct system later used in Hitman (2016) and beyond, by highlighting potential parts of the building (like railings and potential traps). It also adds on a specific perk that lets you shoot through walls while it's active, something the main games never offered.
- Sniper Rifle: Duh. As you play more of a sniper assassin level, you get new perks for that sniper rifle, such as more bullets that can pierce walls, holding your breath for longer, reduced wind compensation, and more.
- Sniper Scope Sway: Played with. When you aim normally, this happens. However, using "focus" mode will slow down the scope sway.
- When All You Have Is A Sniper Rifle...: You can use your sniper shots to set up traps around the map, as well as to bait the targets to secluded locations.
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