Here are my reflection and lesson plan regarding online content creation.
In my reflection, I talk about the need to pursue a "creativity first" agenda in terms of student work. While citations and research are essential components of writing, I believe we have fostered an environment that eliminates critical thinking and the pursuit of new ideas, simply because we believe and/or fear that students are incapable of creating something incredible on their own. As a result of this, research becomes the very heart and soul of what students create, when in fact it should be their own ideas/creativity that defines their work.
The lesson I created (ha!) deals with using the browser-based game NationStates. This game allows students to create their own (virtual) nation, and allows them to make decisions based on what they think is best for their country. The game is incredibly easy to start and very user friendly. Over time, students will be able to see their nation grow and develop in a digital space, as new laws and practices are put into place. Students can track government spending, the economy, life expectancy, and many other things associated with nation upkeep. The game lends itself to long-term use, so instructors who decide to incorporate the game can model future assessments (PROJECTS) around the nations that students create.