When I have RDR2 activated, and press play in Vortex to launch it, the Rockstar Launcher opens up, and informs me that "This Social Club account doesn't own Red Dead Online, please ensure you are using the correct account and try again."
I verified that the account was correct, as I can run RDR2 through Steam itself, and play both RDO (where I verified it was the correct login), and the Single Player game.
In the Rockstar Launcher, I only see Red Dead Online in my library, which confuses me further. I just wasn't sure if this was a Rockstar sided issue with their launcher, screwing up Vortex? Or is there something wrong on the Vortex launcher?
I don't know whether or not its relevant, but both Vortex and the Rockstar Launcher installed on harddrive (C drive), while the game folder for RDR2 is within Steam, which is installed on my second harddrive, (D drive)
Is the hard drive difference a problem? Do I have settings in Vortex wrong? Is the Rockstar launcher acting weird?
Also for clarification, I'm just trying to play RDR2 single-player with mods. Not interested in Red Dead Online, that's just the message that pops up when I try to initialize the entire game from Vortex
Furthermore, I did a clean install of Vortex, Rockstar's Launcher (which initialized through Steam when Launching RDR2), and RDR2 itself on steam, just in case, but to no avail. I currently have "0 Active Mods" in Vortex
I have BF2 for Xbox one and am considering getting it for PC but for the sole purpose of using cosmetic mods. I saw some that change Darth maul to his Solo appearance and I think that's really cool so want to check if I am allowed to use them online as long as they are cosmetic. It's the only reason I'd be getting the PC version to be honest, so do you think this will be ok? Thanks!
Maybe they play singleplayer, sometimes it take ages till a banwave occur. It could take months before something happens. I can remember a bot in WoW who was farming a particular spot, i wrote countless tickets, nothing happenend for weeks, gave up sooner or later.
Is loot filter a unfair advantage? Yeah i would say so. But so is controller and pickit. Its alrdy unfair so. Will u get banned for it? Most likely no, they would need to put in resources to find and ban those ppl. Ppl are using MH and other things aswell atm. Banning all those ppl would result in a significant population drop. If they gonna ban ppl they most likely go for the worst cheaters.
Kind of an irrelevant argument here. Without a Blizzard true official statement on whether it is allowed we cannot know. I for one wanted some kind of Mod to change the drop sound of Runes to something more pronounced.
Since Blizzard is currently sorting out the servers we cannot know if they are planning some sort of minor ban wave, just to disable accounts for 24 hours that have been using mods as a warning.
Unfortunately Blizzard communication is very limited at this time so my advice would be stay away from them for maybe 2-3 more weeks and see if there is a small ban 24hour ban wave, if not I would say they are okay.
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EDIT: Okay, I'm playing All-In-One, and I'm loving all the fixes and new additions, but I've noticed one little remaining bug. I talked to Maglya, who gave me the Lavaboard before I even got my backpack, so the add item animation doesn't play. Should the scene be edited so that he doesn't show up until passing some sort of backpack check?
Thanks, glad you like it! I don't really want to stop Maglya from spawning, because I figure the player might not wait for him to walk into view after the first visit to Ta-Koro. You're right, though, it is awkward. I think it would make sense for him to simply refrain from giving you the surfboard until after you have the backpack. In fact, that'll probably be included in the next update. For now, here's an updated swf file for that scene that you can drop into your Mata Nui Online Game folder.
EDIT: I ran the original beach mosaic from I.1-S.swf through a number of different upscaling processes, and the free one at zyro.com did the best job of it, so I've attached it below. It also increased the resolution x4, so after shrinking it back down with waifu2x, I used FFDec to replace the version in your modified SWF, but the top looked a bit iffy because Zyro had a little trouble upscaling the transparent area. So, I removed the top 9 lines from it and replaced them with the top 9 lines from your version of the mosaic, then replaced it in the SWF and saved the SWF. It came out pretty good, I must say. I've attached a 7zipped copy of it below as well. I included the zyro upscale image in the 7z file because BZPower seems to be dumbing down image attachments.
Wow, that's an impressive result! The 7zip file is "Unavailable", but it's clearly a big improvement. It even looks like it could have been the original, uncompressed image; great work! This could help out the sandy beach textures the most, since there's only so much Photoshop could do with such a noisy image.
I ran the bitmaps from I.4-E.swf through Zyro and worked the same magic on the top part as before, this time using a waifu2x upscale as the transparency edge. I similarly edited a few other SWFs. I'll post all my upscales and SWFs as attachments and on mediafire as one big 7zip file:
The lone matoran silhouette is Taipu, and you're right, he shouldn't be there. Both these problems are related to Taipu's status variable. I suspect that he is being reset on the game startup. Did you close out of the game at any point during the Le-Koro chapter?
Ok, I was able to reproduce the problem you described. It seems that for some reason Taipu's state isn't being saved until after you collect the Flute. So, if you close the game between entering Le-Wahi and getting the flute, Taipu will be reset to partymode in certain scenes upon relaunching. I changed it so Taipu's state will start being saved as soon as you enter Le-Wahi, so in the next mod update hopefully that issue won't happen anymore.
Was this updated today? You know, I really worked hard on those upscaled beach SWFs last year, and then, like, months passed with no further response about them. And then this project gets quietly updated and the only indication that it happened was a surprise appearance on the Bionicle Day stream. I was hoping that if this ever got updated, the SWF edits I made last year would be included in the all-in-one release in some form or another. But if there was a problem with them, I figured I'd at least get told why they can't be put in. Instead, I got neither. The V.2-S.swf in V0_2 doesn't have the upscaled sand the V.2-S.swf I posted on this topic does. And I have no idea why my edits were not deemed fit for inclusion! I'm not trying to rant here -- I am happy this got updated -- I'm just trying to understand.
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