Have fun playing dozens of the best online clicker games following the path of legendary titles like Cookie Clicker and Adventure Capitalist. These clicker games include incremental and idle games too.
The journey in clicker games often starts with humble beginnings. You repeatedly click to produce a resource or earn currency until you have enough money to purchase the first upgrade. From there, you continue adding upgrades to your production to increase the output and revenue. One of the early clicker games that is still popular today is Doge Miner. There's also now a sequel with Doge Miner 2!
Once you reach a certain point in many clicker games, clicking becomes unnecessary. This is when a clicker game becomes an idle game. Eventually, you end up living the dream of having a fully automated workflow that earns you big bags of cash.
But where do clickers and markers fit in? You may have heard of clicker training, also known as mark and reward training. Is it an unnecessary gimmick? Quite the opposite. A clicker (or marker) is a tool that can make positive reinforcement training more efficient. After being repeatedly associated with a treat or reward, a clicker becomes a conditioned reinforcer. Learn how clicker training can help you better and more effectively communicate with your dog during training sessions.
Clicker training is the same as positive reinforcement training, with the added benefit of a clicker. A clicker is simply a small mechanical noisemaker. The techniques are based on the science of animal learning, which says that behaviors that are rewarded are more likely to be repeated in the future. So rather than focusing on what your dog is doing wrong, and taking good behavior for granted, clicker training flips the script and concentrates on what your dog is doing right. By telling your dog what to do, instead of what not to do, you can have an incredible effect on how your dog chooses to behave.
Pushing the button on the clicker produces a click, after which you immediately reward your cat with a tasty treat. Combining the sound of the click with an immediate reinforcer (the treat) is an example of positive reinforcement. After that, the click sound communicates to the cat that she is doing something you want her to do.
A nice enhancement would be the support of the use of presentation remote/clickers to scroll between different sections in a Story Map. So when you click next on the presentation remote/clicker, the presentation moves onto the next section (Story Map Series below):
In a Story Map Cascade, the presentation remote/clicker actually scrolls the page. However it mimics the Page Up/Page Down buttons on a keyboard. This leads to quite a jagged presentation (try it yourself)! Perhaps something could be done to control this a little. I'm not sure whether this is possible technically, but if it is, it would be a nice enhancement!
ArcGIS StoryMaps has a dedicated presentation format called Briefings that was added in beta in August 2023. Shortly after, the ability to navigate a briefing using the arrow keys, PageUp/PageDown keys, and slide remotes (or clickers) was added.
This is the Moodle i>clicker integrate plugin which integrates Moodle with iClicker ( ) The plugin allows students to register and manage their remotes and i>clicker GO registrations from within Moodle. It provides an adminstrative interface for managing the registrations for Moodle admins. Instructors are provided with a reporting view which allows them to view a listing of the students in their courses which have and have not registered clickers. The plugin also provides integration with the i>clicker and i>grader desktop applications and allows direct grade import and export from the Moodle course gradebook.
Clicker training is a positive reinforcement[1] animal training method based on a bridging stimulus (the clicker) in operant conditioning. The system uses conditioned reinforcers, which a trainer can deliver more quickly and more precisely than primary reinforcers such as food. The term "clicker" comes from a small metal cricket noisemaker adapted from a child's toy that the trainer uses to precisely mark the desired behavior. When training a new behavior, the clicker helps the animal to quickly identify the precise behavior that results in the treat. The technique is popular with dog trainers, but can be used for all kinds of domestic and wild animals.[2]
Sometimes, instead of a click to mark the desired behavior, other distinctive sounds are made (such as a "whistle, a click of the tongue, a snap of the fingers, or even a word")[3] or visual or other sensory cues (such as a flashlight, hand sign, or vibrating collar),[4] especially helpful for deaf animals.[5]
B. F. Skinner first identified and described the principles of operant conditioning that are used in clicker training.[6][7] Two students of Skinner's, Marian Kruse and Keller Breland, worked with him researching pigeon behavior and training projects during World War II, when pigeons were taught to "bowl" (push a ball with their beaks).[8] They believed that traditional animal training was being needlessly hindered because methods of praise and reward then in use did not inform the animal of success with enough promptness and precision to create the required cognitive connections for speedy learning. They saw the potential for using the operation conditioning method in commercial animal training.[9] The two later married and in 1947 created Animal Behavior Enterprises (ABE), "the first commercial animal training business to intentionally and systematically incorporate the principles of behavior analysis and operant conditioning into animal training."[9]
Although the Brelands tried to promote clicker training for dogs in the 1940s and 1950s, and the method had been used successfully in zoos and marine mammal training, the method failed to catch on for dogs until the late 1980s and early 1990s.[14] In 1992, animal trainers Karen Pryor and Gary Wilkes started giving clicker training seminars to dog owners.[14][15][16] In 1998, Alexandra Kurland published "Clicker Training For Your Horse," which rejected horse training that uses aversives such as horsebreaking and the use of the spur, bit (horse), crop (implement), and longeing with a horsewhip[14][17] By the 1990s, many zoos used clicker training for animal husbandry because with this method, they did not have to use force or medication. They could be moved to different pens or given veterinary treatments with much less stress on the animals.[18] In the 21st century, training books began to appear for other companion animals, such as cats, birds, and rabbits (See "Further Reading").
The first step in clicker training is teaching the animal to associate the clicker sound (or other chosen marker such as a whistle)[3] with a treat. Every time the click sounds, a treat is offered immediately.
Once the behavior is learned, the final step is to add a cue for the behavior, such as a word or a hand signal.[2] The animal will have learned that a treat is on the way after completing the desired behavior.
The basis of effective clicker training is precise timing to deliver the conditioned reinforcer at the same moment as the desired behaviour is offered. The clicker is used as a "bridge" between the marking of the behaviour and the rewarding with a primary reinforcer such as a treat or a toy.[19] The behaviour can be elicited by "luring", where a hand gesture or a treat is used to coax the dog to sit, for example; or by "shaping", where increasingly closer approximations to the desired behaviour are reinforced; and by "capturing", where the dog's spontaneous offering of the behaviour is rewarded.[20] Once a behaviour is learnt and is on cue (command), the clicker and the treats are faded out.[21]
Clicker training uses almost entirely positive reinforcements. Some clicker trainers use mild corrections such as a "non reward marker"; an "Uh-uh" or "Whoops" to let the dog know that the behaviour is not correct, or corrections such as a "Time out" where attention is removed from the dog.[25] Alexander continues:
The meaning of 'purely positive' tends to vary according to who is using it. Some clicker trainers use it as a sort of marketing tool, perhaps to indicate that they eschew corrections and attempt to stick with positive reinforcement as much as possible ...
...[T]he term [purely positive] implies that clicker trainers use no aversives. Extinction [i.e. ignoring a behavior and not providing a reward] and negative punishment are both used by clicker trainers, and BOTH are aversive. Extinction is every bit as aversive as punishment, sometimes even more so. All aversives are not created equal. Some are mild and some are severe.
Some [trainers] use NRMs [Non Reward Markers]; some don't. Some say 'No' or make 'buzzer' sounds; some don't. Some use mild physical punishers like sprays of water or citronella or noise-related booby traps; some don't. Some use negative reinforcement in various fashions; some don't. Some use some of the above in real life but not in training.[26]
Some credit trainer Gary Wilkes with introducing clicker training for dogs to the general public, but behavioral psychologist Karen Pryor was the first to spread the idea with her articles, books (including Don't Shoot the Dog) and seminars.[citation needed] Wilkes joined Pryor early on before going solo.[citation needed] Wilkes writes[27] that "No method of training is 'all positive.' By scientific definition, the removal of a desired reward is a 'negative punishment.' So, if you ever withhold a treat or use a time-out, by definition, you are a 'negative' trainer who uses 'punishment.'"[28] where "negative" indicates that something has been removed and "punishment" merely indicates there has been a reduction in the behavior (unlike the common use of these terms).
Once you have obtained and registered a Turning Technologies' clicker and license, it will be necessary for you to be sure the clicker is set to the proper channel in each classroom in which the clicker is used. Only clickers set to the proper channel will be picked up by the receiver in that room. Please follow the steps below to be sure your clicker is set to the proper channel.