Onebit of good news is that it has been getting easier to get a great picture on new TVs. Useful new features include Filmmaker Mode and, to a lesser extent, Netflix Calibrated Mode, which we describe in more detail below.
In addition to turning off the following three features, you can adjust other TV settings, such as black levels and color, to get the best picture quality. And CR members can consult our TV Screen Optimizer to find the best settings for their own TV.
TV manufacturers use various technologies to reduce motion blur, such as repeating frames or inserting black frames into the video signal. These techniques go by a number of names, including Auto Motion Plus (Samsung), Motionflow (Sony), and TruMotion (LG).
On its own, blur reduction is fine, even helpful. But many companies tie these efforts to another technology called judder reduction, which is often referred to as motion smoothing. Movies have a slightly stuttering effect, called judder, especially when the camera pans across a scene. This appearance comes about because movies and a lot of prime-time TV shows are shot at a relatively slow 24 frames per second, or 24 hertz.
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It doesn't seem to matter what game, nor does it matter whether the game is fullscreen/borderless/windowed. It doesn't happen with chrome or anything. I've already updated windows, restarted my computer, reinstalled spotify, turned off audio enhancements, and turned off the feature in communications that lowers audio. I'm using Arctis 7 with game dac for listening. Just tried it on my speakers, does not happen when using my speakers. It is not switching to the chat channel either I checked that. It used to work fine but as of maybe a month or so ago this started happening.
Can you confirm that you followed the steps that's provided in this article? There's some more steps to help thoroughly uninstall the app from your phone so if you haven't, we'd highly suggest it since the steps will make sure there's no old cache files causing this.
This isn't a real answer man he literally said he uninstalled and reinstalled. This still happens in 2022 and no one seems to have the answer. I've reinstalled Spotify upwards of 3 times already and that's clearly not the solution. I'm really considering switching streaming services because of the apparent lack of care for their customers and the quality of their products.
The same problem for me except the audio gets louder when I alt-tab into other non-productivity apps (discord, games, Samsung DeX virtual desktop). I can't find the reasoning or the solution to this online. The sound is also louder on the left side than on the right side. I use Corsair Virtuoso XT (in wireless) so this is not a headphone-specific problem but seems to be a Spotify problem. All other applications' volumes stay the same no matter what app I change into.
If yes, is there even anything to worry about, since occasional spurious digital clipping is only to be worried about when creating fixed bit audio files, and not a problem (since many versions of Cubase ago) when sending audio to ASIO DA conversion ?
Thanks to ALL who chimed in - very helpful - from what I have gathered, with floating bit audio in the 24 bit and plus realm, turning down the master fader will not reduce bit depth - this was my main concern. Yes, gain staging here is the big one - makes life so much easier down the road and some of your plugins will probably sound better, too. Cheers!
So, I have finally had time to start prepping mixes and tried out some of your suggestions - I had never used VCA Faders before and found that by assigning several VCA Faders to different mix elements (drums, guitars, FX, etc) I was able to solve any headroom issues - I want to keep 6dB of headroom for mastering. However, attenuating the pre gain on my master outputs (I have 20 outputs as I sum with an analog mixer (also works nicely).
I would also make sure if I were you that you know exactly how VCAs work in Cubase (different from Nuendo). So that just in case you need to change something you know exactly what happens when you do. This is another reason why I think just lowering the faders is the most simple and clear way of going about it. There just is close to zero ambiguity.
"For export, scaling with CUDA is always at maximum quality, regardless of quality settings. (This only applies to scaling done on the GPU.) Maximum Render Quality can still make a difference with CUDA-accelerated exports for any parts of the render that are processed on the CPU...
When rendering is done on the CPU with Maximum Render Quality enabled, processing is done in a linear color space (i.e., gamma = 1.0) at 32 bits per channel (bpc), which results in more realistic results, finer gradations in color, and better results for midtones. CUDA-accelerated processing is always performed in a 32-bpc linear color space. To have results match between CPU rendering and GPU rendering, enable Maximum Render Quality."
So it dpends on your time-line and the effects/transitions used how much of the rendering is done by the CPU instead of the GPU. As soon as the CPU is involved, MRQ helps improve the final quality. To check whether that is the case, export a small but complex piece of your time-line once with and once without MRQ and if it takes about the same time, you can be pretty certain that your time-line will not profit from the MRQ on-setting. If there is a difference in render times, your CPU is involved and you will profit from MRQ.
When you unlock Adobe Premiere CS5 so the Mercury Playback Engine can use almost any newer NVidia card (or if you are using a "certified" NVidia graphics card), the Mercury Playback Engine will be in the hardware rendering mode and the Maximum Render Quality mode will be turned ON.
is incorrect, because MRQ can be ON or OFF with hardware MPE. There is a difference between "Maximum Quality" that is always used for scaling and "Maximum Render Quality" that can be used for CPU bound renders.
After reading much of the information online and here in this forum, and having my own questions about the curious little checkbox, I've only one major question now...
Why is this thing such a curious box with no clear documentation as to the fullness of its implications and actions? If it were crystal clear, there would have been less confustion, one would assume (then again, we know what happens when one assumes).
CUDA MPE always runs in highest quality mode regardless of MRQ setting; however, there're some effects/transitions that CUDA MPE can't help. In that case, CPU is solely responsible of rendering such effects/transitions and that having MRQ off results in poorer quality.
In other words, if I want to achieve highest possible quality, I should have MRQ on so that CPU can do the high quality oriented processing. However, if I'm certain that all the effects/transitions are handled by CUDA MPE, turning MRQ on or off does not make a difference in terms of speed and quality.
I don't believe that to be the case at all. Turning on hardware acceleration is a project-level setting (that seems to trickle from project to project, after it has been turned on), whereas Maximum Render Quality (the checkbox) is a sequence setting that is not automatically set, ever. I don't believe there is a connection, intrinsic or inherited, between the two.
Is there a way to turn off "air quality alerts"? I see them on my lock screen and in the weather app. First of all, I don't trust Apple to be looking out for my best interests, and even if the air quality was a problem, what could I do about it? I just want to turn these things off.
For meetings where seeing each other isn't that important, turning your camera off is the easiest way to reduce the amount of data going in and out of your computer. You can adjust your settings, so you always join meetings with your camera off, and choose to have attendees' cameras off for meetings you set up.
Certain services, like Box Notes, Office Online Documents, and Google Apps let multiple people open and edit the file at once. These services can use less data than streaming video, while still allowing everyone to see changes as they happen or close to it.
While it doesn't use as much bandwidth as your video, you can also reduce your bandwidth somewhat by muting your audio when you're not speaking. Use the Mute button in the bottom left corner of the Zoom screen to toggle your audio off and on.
You might also consider using a phone call to connect to Zoom meeting audio instead of using computer audio within the meeting. The phone numbers to connect to a Zoom session are usually included in the invitation you receive from the host under the heading "Dial by your location."
Faculty and staff hosts who record Zoom sessions can take advantage of Zoom's cloud recording option. Cloud recordings are directly transferred to Cornell's Video on Demand service and do not need to be uploaded from your computer. service and do not need to be uploaded from your computer. For more information about cloud recordings, visit Zoom Recording Help.
Other people using the Internet from your remote location will affect the bandwidth available to your Zoom session. Avoid having others stream video or music, play online games, or upload and download large files, as all of these activities can noticeably impact your Zoom performance.
Improve your overall Zoom client performance by not running other applications during meetings that might also be using a large share of your bandwidth. Examples of data-intensive programs might include streaming video or music sites, or other websites with dynamic content. You can always check your network usage using Activity Monitor on the Mac or Task Manager in Windows to pinpoint which programs are data hogs.
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