Modde mapa para o ets2, criado em 2021, sem fins lucrativos, e totalmente gratuito. Nosso interesse melhorar a qualidade de vida das pessoas atravs do entretenimento e diverso no mundo dos games.Trabalhamos pra tr...
62 chassisEngine and transmission configured according to the actual data sheet;Several paintings already includedIt has skin edit (so they can create their paintings)own soundown physicsAnd optional to cust...
Many of the instructions for installing mods just say "extract to this folder" but by doing that you end up creating another folder inside the mod folder. If the .scs files are in a sub folder than they will not load.
I'm pretty sure you had to create the folder by yourself if it's missing. Just try that out because I had to create it myself too because the mods folder will not get created when you are installing the game.
Hey, I'm not 100% sure but you can try these methods. 1) Try changing game versions back and forth. 2)This might not be so good method so this might as well be tried last - reinstalling game. 3)Maybe try making the folder by yourself. I'm sure if this didn't help, someone will help you with this. There are lot of helpful people here.
You created this topic in a category called General Discussion.
It is important to keep topics in appropriate categories, so I have gone ahead and moved this topic to category called Help.
Our Support Team and community will try their best to answer your questions and help you with solving the issues if there are any.
Just like @raffaeloo said truing creating the folder yourself I believe I had to do this it must be all lowercase like this mod then ETS2/ATS should pick it up. If that doesn't work then I found this topic on the SCS software forums which may help you with your problem =267474
However, the games Euro Truck Simulator 2 & American Truck Simulator are set up to require external mods not installed through Steam Marketplace to be installed in the user profile Documents folder. Fortunately, the game does understand Symbolic Links, so we can place the files on the secondary drive with all other game files.
As the external mods often come in multiple files due to size limits, I often have to update multiple files at once, placing the new ones and removing the old ones. So I created a script that would automate the creation and removal of the symlinks so that the game has the latest mod files. The below is only for ETS2, as that is the game that I play the most often, and I currently don't have any external mods for ATS, but it is easy enough to duplicate for the ATS folder and changing the folder names.
In the spirit of scripting everything, the below can be added to the top of the script to download the file. It will prompt for the Google File ID which is found within the sharing link (
drive.google.com/file/d/the required string found here/view?usp=sharing). Thanks to this gist for pointing me down the right track, but Google have changed the way they link large files since then, so it is a bit more complicated now, trying to find the actual data. The file is also 7-zip compressed, and there is a handy powershell module for extracting it.
Edit: I have since found that for the symlink part, you can just use a launch flag of -homedir "F:\Games\ATS" after copying the files within Documents here. But for my setup, where the F: drive is an external SSD, I'll keep doing it this way, if I unplug the disk I only lose local mods.
In 2012, SCS Software released Euro Truck Simulator 2. Despite the years and a specific genre, this title remains popular and boasts an active modding scene. Among the available mods, we can find simple texture swaps for trucks and roads, but also mods improving graphics or the economic system in the game, as well as huge projects adding completely new areas to travel down to.
Thanks to fan-made mods, ETS2 can be completely transformed and given a second life. The shortcomings of the original have long since been eliminated by modders, and the content of the game is constantly expanded by new mods.
Before you start downloading and installing various mods, be warned that any tampering with the files can damage the game. We recommend backing up your driver profile before attempting to install any mods.
Installed mods just need to be activated in the mod manager inside the game. To access it, you need to go to edit your driver profile. Some add-ons require a bit more effort, in which case you will find detailed installation instructions under the mod description.
It is worth remembering that not all modifications work with every version of the game. Some mods for ETS2 require specific release editions, or the presence of certain, official expansions. If this is the case, you will find a note to that effect in the add-on description.
This update supports use of Steam Cloud which can be enabled on per driver profile basis. Please note that the cloud is only used to store the profile data and saves. If you are using cloud to synchronize profiles between multiple computers, you still need to ensure that the mods required by those profiles are available and updated on all relevant computers either using Steam Workshop or manually.
If profile is not opted-in into the cloud, which is the default behavior for already existing profiles, it will be stored in "Game User Path/profiles" as before. If profile is opted-in, most of its files are managed internally by the Steam Client. There is still small part of profile configuration which is not stored on the cloud. It contains setting related to HW such as input binding or sound settings. This portion is stored in "Game User Path/steam_profiles"" and you need to configure this part on each new computer you use the cloud profile on.
As with the opted-out profiles, the game will create a backup copy of the profile the first time a new version of the game runs on the computer. Note that the backup copy is created as a local copy. If you want to restore something from it, you need to opt-out the profile from the Steam, copy the files from the backup and then opt-it back in.
The parsing of unit names from sii files is now more strict. Previously it ignored dots at end of the name (e.g. "vehicle.something.") and considered multiple consecutive dots as one (e.g. "vehicle..something"). Starting with 1.33 both those names are invalid and will fail to load. Additionally the total number of the dot separated components of the name is now limited to 10.
Added "Long Trailer" spawn point type. On this point no check against allowed_trailer_length is performed.If company prefab contains at least one long trailer point, unlimited trailer are also delivered to prefab (easy point) by game economy.
Added city_name_localized and short_city_name_localized attributes for name localization feature. If not defined explicitly it defaults to closest logical variant (short to non-short, localized to non-localized).Attribute city_name_uppercase has been removed and the string is created by game from proper localized or non-localized name.
Using company paint jobs for traffic trailers has been simplified. It is no longer needed to create separate trailer data variant for each paint job. An automatic company paint job selection has been added, which randomly selects one of the paint jobs stored in company_paint_job directory at corresponding trailer chassis definition location (i.e. player trailer paint jobs). This feature can be turned on using the following attribute in traffic trailer definition:
Note: Mods localization cannot override strings that are already defined. That means localization for example of key 'chassis' defined in game main localization will be used first, and if not defined mod with highest priority will be used.
TIP: Our system does not fallback untranslated tokens to english so you have to define localization for all languages supported by the game. Currently game supports following list of the languages.
Euro Truck Simulator 2 is a deep and rewarding game, and it was met with favorable reviews when it released back in 2012. It's maintained a large, active community since its inception, and gamers from all over have lauded its in-game economy, career paths, and authentic European roadways. And even if you've never climbed behind a simulated wheel before, it's likely you'll find something to enjoy thanks to the game's level of customization, and its open-ended environment. There's just something incredibly fun about driving a gigantic, metallic behemoth that you've tweaked with your own hands across breathtaking sceneries and delivering a payload successfully (and on time).
But it doesn't stop there. Euro Truck Simulator 2, in addition to all of its out-of-the-box goodness, also has a huge amount of fantastic mods. So many, in fact, that it can be a little dizzying trying to sort through each and every one. That's why we hand-picked the very best and included them in the list below. We also categorized the list by specific topics (such as AI traffic packs and truck types), so if you're leaning towards a particular area, it'll be easier to locate the file.
For detailed info on how to install the mods, check out these instructions. All you'll need ahead of time is an unzipping program, such as WinRAR or 7Zip. The installation process is remarkably simple, so once you've downloaded the mods you should be able to get them up and running immediately.
This simple but effective mod replaces the default map symbols on your GPS unit as well as the main map. The author also includes steps on changing the descriptions of the symbols to different languages. At a mere 7kb, this one should only take a second or two to acquire.
This add-on recreates the vast Russian territory, and includes such famous locations as Belarus, Minsk, Saint Petersburg, Moscow, and many more. There are also plenty of cities in the Republic of Belarus, and a staggering amount of roads leading between everything. Aside from the larger metropolitan areas, there are plenty of smallish towns dotted about as well.
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