I am very glad to announce that we managed to have a proper deal with
AIIDE/AAAI people in order for our event to be organized in conjunction
with AIIDE this June in Stanford, CA.
Further details can be found below (see also
http://www.mip.sdu.dk/~georgios/AIIDE07Workshop)
Just to have an initial idea of the number of submissions this year I
would appreciate if you could e-mail me (individually and not through
this group/list) your intentions to contribute to this event. Looking
forward to seeing you all again in Stanford this time.
All best,
Georgios
**** CALL FOR PAPERS *****
2nd Workshop on Optimizing Player Satisfaction in conjunction with
Artificial Intelligence and Interactive Entertainment Conference
(AIIDE) 2007 (www.aiide.org), June 6-8, Stanford, CA.
For further details please visit the workshop's web-page at:
http://www.mip.sdu.dk/~georgios/AIIDE07Workshop
Submitted papers will follow the AIIDE conference formatting guidelines
and will not exceed 6 pages in AAAI format.
Paper submission deadline: February 24, 2007.
Workshop Description:
The current state-of-the-art in intelligent game design using AI
techniques is mainly focused on generating human-like and intelligent
characters. Even though complex behaviors emerge through various
adaptive learning techniques, there is generally little further
analysis of whether these behaviors contribute to the satisfaction of
the player. The implicit hypothesis motivating this research is that
intelligent opponent behaviors enable the player to gain more
satisfaction from the game. This hypothesis may well be true; however,
since no notion of entertainment or enjoyment is explicitly defined,
there is therefore few evidence that a specific opponent behavior
generates enjoyable games.
The focus of this workshop is on adaptive methodologies based on richer
forms of human-machine interaction for augmenting gameplay experiences
for the player. We want to encourage dialog among researchers in AI,
human computer interaction, affective computing and psychology
disciplines who investigate dissimilar methodologies for improving user
(player) experiences. This workshop should yield an understanding of
state-of-the-art approaches for capturing and augmenting player
satisfaction in games.
Topics relevant to this workshop include, but are not limited to, the
following areas:
- Adaptive learning for entertainment augmentation.
- Empirical approaches to entertainment modeling in games.
- Psychological approaches to entertainment capture / Psychology of
entertainment.
- Player modeling for optimizing entertainment.
- Player-Game Interaction through biosignals.
Important Dates
February 24, 2007: Paper submissions
March 13, 2007: Notification of acceptance decision
April 10, 2007: Submission of camera-ready papers
June 6-8, 2007: Workshop dates (Stanford, CA)
Organizing Committee (To be confirmed...)
David W. Aha, Naval Research Laboratory (USA)
Bobby Bryant, The University of Texas at Austin (USA)
Darryl Charles, University of Ulster (UK)
Ian Lane Davis Mad Doc Software (USA)
John Hallam, University of Southern Denmark (Denmark) (Co-Chair)
Daniel J. Livingstone, University of Paisley (UK)
Alexander Nareyek, AI Center (Germany)
Nilanjan Sarkar, Vanderbilt University (USA)
Pieter Spronck, Universiteit Maastricht (Netherlands)
Georgios N. Yannakakis, University of Southern Denmark (Denmark)
(Co-Chair)
For further details on the 1st Workshop held at SAB'06, Rome, please
visit the workshop's web-page at:
http://www.mip.sdu.dk/~georgios/gamesWorkshop
Best Regards,
Georgios Yannakakis and John Hallam
Good news all round, very glad to see the workshop is in good hands! I intend to submit again, on the same theme in fact (this of course depends on the successful completion of my updates to the Pacman modelling implementation).
Here's hoping the event goes well and AIIDE may become a permanent home - in the event that it doesn't, however, we may be able to fit in with a european games conference possibly going ahead next year here in Ulster. Thats an issue for another day though - for now, congratulations and hope to see you there!
Regards,
Ben Cowley.
> Good news all round, very glad to see the workshop is in good hands!
I intend to submit again, on the same theme in fact (this of course
depends on the successful completion of my updates to the Pacman
modelling implementation).
Good to hear you intend to submit again.
> Here's hoping the event goes well and AIIDE may become a permanent home -
There is nothing against AIIDE other than it is a US-based event. That
may be tiring for European researchers on the long-term.
>in the event that it doesn't, however, we may be able to fit in with a european games conference possibly going >ahead next year here in Ulster.
It sounds like a nice perspective. We can go through it over this
workshop's discussion of course.
Regards,
Georgios Yannakakis