who's exploiting whom? Trixxie is in austraila, and the servers are on the west coast, if the blip is somewhere in the middle, who's resposible to fix it? Assuming you could get anyone to even look in to it? How many other routes do they go over, is it theirs, or are they piggybacking, or is it a shared network. Do you know how they actually work?
I've heard internet in Australia is bad but is it really so bad that there is need for a VPN just to force gaming packets through as priority data? Because if it is then maybe it's time for the Australian government to invest in better infrastructure.
unfortunately not all isp's are. My friend used to play wow a while back, when the connections weren't as good as they are now. He was having issues, (not an expert, so this might be wrong), , and it was due to the contention ratio, the route he was on, on their routes was quite high, but they managed to move him to a different route with a lesser conetention ratio. Or something like that. But not all isp's will do that, from what I've seen on forums
To be clear, I wasn't trying to imply that Trixxie was at fault here, what I am saying is that unless an ISP is spectacularly bad, I am skeptical that any VPN would provide a substantially better experience between APAC and the US.
The transpacific cable adds, at minimum, 80-100ms of two-way latency to the US west coast from Sydney. That's likely to be the dominating factor that is route related. Congestion is also a factor of course - but the bottleneck is the same and it is unclear to me how a VPN would help.
I used WTFast for about a year. I'm midwest USA so about 600 miles from Virginia where the servers are now, I think. I never really perceived a huge benefit, I think the graph reports indicated I was getting about 4% improvement. I think Comcast upgraded their service during that timeframe which may have diluted any improvement. At home on my desktop hard-wired I get 230+ Mbps download and latency consistently around 60 ms or less. I tried WTFast initially to see if it would help reduce lag spikes when I use my laptop from work, but I think the problem there is just the poor wifi, and no VPN, gaming or otherwise, will stop that. So, I ended my subscription.
I don't think its any more of a scam than any other VPN, and I'd be willing to try it again if they have made substantial improvements from a year ago. There may have been things I could tweak to see a larger improvement if I had some network engineering savvy, but I just didn't see the point for 4%.
You are mostly correct in speed connections to the US west coast. Which is why I use WTFast and not other VPNs to improve performance because WTFast let you choose the nodes you want to connect to first.
My best connections usually go through the LA routers (1,5,8) and the Atlanta routers (2,4,5,8) or Reston1 or even Marylands (if all else fails). But I find the worst routers for stability are the Washington DC ones. They can seem fast, but the spikes and packet loss using DC is often terrible.
Since I moved to the Philippines to live with my wife, I have used WTFast for nearly 10 years. People say it's a scam. Right, then explain why when I connect to the east coast servers via LA 14 WTFast Server, where I have a 200 to 212 ping with no spikes, jitters, or lost packets? If I do get them its because my ISP (Globe Telecom) screws up their own network.
However, when I do connect to SWTOR without it, I have a 300 to 325ms ping. This is what it does for me and why I use it. Otherwise, I'd not be playing any of the games in the US because the ping/latency is gawd awful. The only game I can play without it if I had to WoWS where the server is in San Jose, CA. My ping to it is 100 to 110 avg. Acceptable ping/latency for a PvP game. Anything else degrades game play.
I swear by WTfast and will continue to use it. ISP cannot influence or change routing between their servers and the end server destination. They can only reroute to the closes serve next inline. It's a fallacy to believe they can control routing past that.
WTFast has it's own network of servers that you can select 1 or 2 (first connection and closes to the final destination). This allows to get the best connection. If that doesn't work well for you, you can do what I do, choose the first server and let WTFast chose the last one. This way if there are any problems, they can instantly change the final server without causing any interruption of server while playing a game. Playing with the WTFast has improved my game play immeasurably to which I swear by it.
WTFast works mostly because the US network infrastructure is so bad. With so many servers located there, any significant distance crossing it is just asking for trouble, especially from APAC, which also has to cross a rather big ocean.
Agree. I tried that and it dosn't really work. My tip is to try diffrent firmwares and routers and find out what works best for you. Ignore QoS and "cods" lag comp. It's BS. Just find a router with a firmware that works for you and your good to go.
About the lag compensation. I have tried diffrent routers with Openwrt, Gargoyle and Dd-wrt and using exactly the same settings. All routers played diffrent. I found out that my netgear runs best at stock without QoS. Lag compensation exsist in all games but for some reason it gives you one step ahead if you have the right settings or connection on your side.
I'd like to improve my ping when playing Apex Legends, and came across While I'm highly skeptical it will work, there is a free trial and I'm quite curious to give it a shot, but only if I'm 100% sure it won't get my account or PC hardware banned or suspended. I love this game, have invested a lot on my account, and have zero interest in putting it at risk.
Their website says it works with Apex Legends but I'm not going to just take their word for it. Has anyone used the WTFast service before, and or can confirm it can be used without risk of getting suspended or banned? Ideally if an EA mod could please clarify for me and future forum members who are curious, that would be greatly appreciated.
Hey, as far as I'm aware we don't have a specific official stance on this service, but I don't see there being an issue with it. Many players use VPNs and don't have issues (I hop between my own network and my work VPN constantly), and anti-cheat protections would be focused on cheats rather than efforts taken to optimise their connection.
I've seen players discuss using it here in the past, and as far as I'm aware there haven't been any account actions taken in relation to this.
Good idea and thanks for the suggestion, however based on EA's feedback that it was okay to use, I actually tested WTFast last night and unfortunately it made my latency worse, so I've canceled my trial and uninstalled.
Thanks for the feed back about WTFast, I was looking into as well. Had the same results, guess depends on your internet - good provider don't need VPN although a VPN is more secure from attacks, but at higher latency, I'll pass as you did.
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