Street Hero Soundtrack

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Abigael Ortyl

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Aug 4, 2024, 5:04:28 PM8/4/24
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Inthe early 1990s, before the era of social media dominance, skateboarding culture found its voice through magazines and VHS video releases, notably from brands like Santa Cruz and Powell Peralta. These videos not only shaped the skateboarding world but also influenced creativity across various industries worldwide.

In 1988 and 1989, two groundbreaking videos, "Shackle Me Not" and "Hokus Pokus," emerged from the fledgling skateboard company: H-Street, unleashed a seismic shift in street skateboarding. These videos are revered as iconic masterpieces, celebrated for their innovative skateboarding sequences and unforgettable soundtracks.


Fast forward 35 years, and H-Street, in collaboration with Paris (France) based label Stereo Ronin Records, embarks on a momentous project to release special edition vinyl soundtracks from these seminal videos. This exclusive release features meticulously remastered tracks, including new versions and previously unreleased gems on vinyl, making it a treasure trove for any skateboarding enthusiast.


Curated from bands like Kirk & The Jerks, Sub Society, Wonderful Broken Thing, The Cry, Potential Threat and Figure Ground, representing the golden era of skateboarding music, this album promises an unparalleled experience for fans of Punk Rock, Indy Rock, and of course, skateboarding.


Working alongside RTM Studio in Paris, Stereo Ronin Records has undertaken a remastering journey, ensuring that this vinyl edition delivers a truly unique sonic experience, capturing the essence of a bygone era while resonating with contemporary audiences.


Be honest now: have you ever put your headphones in, set your I-Pod to some uplifting, adrenaline-pumping song, and power-walked down the road like a hero in an action flick? (Complete with cars exploding behind you, not that you deign to look back.)


Or perhaps you found yourself in a melancholy mood, and chose instead a bluesy ballad to turn the trees gray and mute the blue sky to better reflect your internal despondency (pro-tip: check out The Cranberries for endless hours of that).


A harmony park is a nationwide trend where durable musical instruments are installed on a main street or in a park for residents and visitors passing by to play and enjoy. The structures are attractive and weather-resistant, and intended to last 25-30 years while stationed outside year-round with minimal upkeep.


Dave Ernsberger was instrumental (pun quite definitely intended) in coordinating with Freenotes Harmony Park and raising the funds from local businesses to bring these musical instruments to downtown Littleton. After a vacation to Sedona, AZ, where he witnessed tourists playing at their own harmony park, Dave made the suggestion to the Redevelopment Commission, and, incredibly, the park was up within 2 weeks!


Harmony Park is open every day from 10:00 AM to 8:00 PM and is free to the public. Attached rubber mallets are used to play the xylophone-type structures, while the big, colorful drums are played by hand. The instruments at Harmony Park are intended for all ages and abilities, so people from all walks of life can enjoy them. No matter your musical skill and talent (or lack thereof), these working sculptures are designed to sound pleasant, so even if you consider yourself tone-deaf, you may as well stop by and give it a chance!


Of course, not all of the content here is original. Some of the tracks for the Marvel characters, which appear in other games, are remixed superbly. My own familiarity with the origins of these Marvel tracks is limited. Of the ones present, I do know that Captain America and Spiderman's themes originated in Marvel Super Heroes, and Omega Red's comes from X-Men: Children of the Atom. Anything else, I can't say if it's original or not (I would assume the themes for Blackheart, Shuma-Gorath, and Hulk were also used in Marvel Super Heroes). I do know that those I'm familiar with have been beefed up and are much stronger than their original counterparts.


For this review, I'm going to play a little game. I'm going to give a couple of adjectives to describe each character. In just about every case, the same adjective will hold true for the character's theme. Case in point: I would use the words "consistent" and "steady" for Ryu, the Street Fighter who calmly goes about his business, and for Cyclops, the ever-present leader of the X-Men. The same adjectives are those I would use for their themes. Nothing fancy, just two consistent and steady pieces that calmly alternate a guitar and a saxophone. On the other hand, Ken is the polar opposite of Ryu. His adjectives would be "flashy" and "frantic". Indeed, his theme starts out with a blaring of saxophones and never loses steam as it plays through. For both Akuma and Wolverine, I would use the word "dangerous". Well, both of these themes use a menacing series of beats to complement the guitars and saxophones that are heard in the melodies. This may seem like a kid's game, but it's exactly what you should be able to do with a good fighting game soundtrack, as opposed to the generic techno-crap Capcom seems content with spoon-feeding us nowadays. Let's keep going with this:


- Captain America / Spiderman... Heroic, Action-Oriented... Captain America's theme comes in blasting with fanfare fit for a superhero arriving to save the day, and continues as he 'kapows' the bad guys to death. Spiderman's theme is perfect for the web slinging crime fighter who swings high above the city.


- Vega / Blackheart / Omega Red... Evil, Villains... Blackheart's theme uses an eerie sound effect to complement the guitar in his theme. The melody for Vega's theme is played by a loud bass guitar, complemented by heavy drumming and an overall dark tone. Omega Red's theme uses a spooky-sounding synthesizer with a very slow melody that builds anticipation as it moves throughout the piece. Yep, no doubt about it: these are definitely villain themes.


- Shuma-Gorath /Dan / Dhalsim / Norimaro... Wacky, Off-The-Wall... Shuma is a squid-like monster that attacks by throwing eyeballs and rolling itself into a ball to attack. Dan is a joke character, made to look like Ryu and Ken to poke fun at characters in SNK's Art of Fighting games. Dhalsim has always been sort of a parody of mid-eastern culture. Norimaro is Capcom's version of a wacky Japanese comedian. Not surprisingly, all of these themes are wacky, off-the-wall, and a lot of fun to listen to.


No doubt about it: This soundtrack has personality to spare. At the end of the soundtrack is an arrangement of Zangief's theme, mostly using a high-quality MIDI set-up and a live saxophone. This was one of the first game music arrangements I had the chance to hear. I loved it back then and to this day, I'm so less impressed with this arrangement. After the first playthrough of the theme, it morphs into a wicked dance-like piece and uses a series of solos to get back to the main melody. Finally, a wicked sax solo sets up the ending, as the main portion of the theme loops, with the sax complementing it until the very end. A full disc of these kinds of arrangements for the rest of the themes would be something worth killing for.


This soundtrack is very special to me, as it was one of the first three game soundtracks I had the chance to own. At first, I was disappointed that the familiar Street Fighter themes weren't included (Marvel VS Capcom Original Soundtrack was sold out at the time, so I chose this instead). I quickly got over my initial disappointment and came to appreciate the genius of these themes for what they were. Despite now having collected game music for about six years, pieces like Dan's theme, Sakura's theme, and the Zangief arrangement at the end have yet to lose their sparkle. I'll never forget the Chinatown-inspired wackiness that ensued the first time I fired up Dan's theme or the charm of Sakura's, or the sheer thrill of hearing my first game music arrangement. This was my first truly blind pick, and I'm grateful I chose it that day. I couldn't have started my game music obsession out on a better foot than this, and despite the sometimes-erratic nature of their work, Yuki Iwai and Yuko Takehara will have a fan forever in me (As a side note, these composers also worked on the Rockman 2 The Power Fighters soundtrack, which I got at the same time — you can really hear the influence they had on both that soundtrack and this one).


If it's classic Street Fighter themes you crave, look to the X-Men VS Street Fighter Game Soundtrack — you won't find them here. What you will find here is one of the best original soundtracks to come out of the Capcom camp, loaded with killer melodies, tons of character, and the best arcade-based sound system around. Nowadays, I don't expect Capcom to go back and rehash their old themes, but if they do something original, I do expect them to at least match this soundtrack. This has been quite problematic recently. If Satoshi Ise (the talentless idiot who composed both Capcom VS SNK 1 & 2, plus served as a sound designer for Marvel VS Capcom 2) is interested in pumping out generic crap that is best suited to line the techno, jazz, or hip-hop sections of American music stores, he should do it on his own time and not inside of Capcom's biggest fighting games. Maybe it's time for Iwai and Kadota to beat some sense into this guy before his "music" (and I use the term interchangeably with "noise" in this case) potentially ruins another good fighter.


It may be the weakest of the three Marvel VS series soundtracks, but Marvel Super Heroes VS Street Fighter Original Soundtrack & Arrange has the biggest heart of the three. If it pops up, be sure to snag it. It belongs in any serious game music fan's collection.

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