its very confusing.....
I am trying to reverse engineering the gesture creature.....
This time i deleted a lot.....
I deleted following things
1) Avatar.jar from C:\taranjeet\wonderland\src\wonderland\modules\world
\avatarbase\lib
2) All the animation (.dae) files from C:\taranjeet\wonderland\src
\wonderland\modules\world\avatarbaseart\art\assets\models\collada
\Animations
3) All the user directory (.winderland and .wonderland-server)
And then i created wonderland.jar......and starting everything
fresh....but still it running all the animation fine......
any thoughts..?
Did any one tried making gesture /...?
Taranjeet
> > > added new high fidelity avatar and openedgesturepanel and
> > > experimented with clap and cheer animation and it works as before, no
> > > change due to interchange of names.
>
> > > is i am missing smthing in built process....
>
> > > On Mar 1, 1:38 pm, Jonathan Kaplan <
jonathan...@gmail.com> wrote:
> > > > Starting by replacing an existing animation is a good test. With the
> > > > Wonderland server running, I think the steps would be to replace one of
> > > the
> > > > files in the avatarbaseart directory, for example:
>
> > > wonderland/modules/world/avatarbaseart/art/assets/models/collada/Animations
> > > /MaleBodyAnimations/Male_Anim_Clap.dae
>
> > > > Then deploy the avatarbaseart project using "ant deploy" in the
> > > > avatarbaseart/ directory. When you log in and choose "clap" from the list
> > > of
> > > > gestures, I would expect the newgestureto run. If that doesn't work,
> > > you
> > > > may need to clear your cache using the "advanced" button on the
> > > Wonderland
> > > > login window.
>
> > > > Once you have a replacementgestureworking, you can add a new one as
> > > > described previously. After making the changes in the
> > > openwonderland-avatars
> > > > project, do an "ant jar" in the avatars/ directory, which will create
> > > > avatars/dist/avatars.jar. Copy avatars.jar to
> > > > wonderland/modules/world/avatarbase/lib/, then do an "ant deploy" in the
> > > > avatarbase directory to deploy the updated avatars module.
>
> > > > On Tue, Mar 1, 2011 at 10:05 AM, taranjeet singh <
taran1...@gmail.com
> > > >wrote:
>
> > > > > I went through your links Jonathan
>
> > > > > Please tell me how to deploy avatars trunk in wonderland
> > > > > if i don't use avatars trunk, i am still getting all thegesturefrom
> > > > > wonderland source trunk, then why i need to add avatars trunk.....
>
> > > > > I want to find out, how thisgesturecommonly applies to all the
> > > > > avatars in wonderland source trunk.
>
> > > > > Actually i created one moregestureon MAYA and try to replace it
> > > > > > >> > thisgesturefor wonderland.
>
> > > > > > >> > i imported mesh.xml file from blender to jmonkey.....
>
> > > > > > >> > but not able to figure out how to upload moregesturein
> > > wonderland
> > > > > > >> > other than existing.....
>
> > > > > > >> > i want to control the npc and itsgestureusing script by