Issue 275 in openwonderland: Parallelize firePrimarySession within ServerSessionManager

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openwon...@googlecode.com

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May 31, 2012, 10:26:53 AM5/31/12
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Status: New
Owner: pympno...@gmail.com
Labels: Type-Enhancement Priority-Low Component-Client Performance

New issue 275 by pympno...@gmail.com: Parallelize firePrimarySession within
ServerSessionManager
http://code.google.com/p/openwonderland/issues/detail?id=275

We've noticed that often times worlds will wait to load until after the
softphone has connected (or failed gracefully) which is launched in the
audio-manager project's client plugin implementing
SessionLifecycleListener's primarySession(WonderlandSession session).

By executing the list of listeners in parallel, the world has potential to
not block on the softphone's operation and ergo load faster.

Please see attached diff.

Attachments:
ParallelizedServerSessionManager.diff 1.5 KB

openwon...@googlecode.com

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Jun 12, 2012, 9:40:19 AM6/12/12
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Comment #1 on issue 275 by pympno...@gmail.com: Parallelize
firePrimarySession within ServerSessionManager
http://code.google.com/p/openwonderland/issues/detail?id=275

Patch has implications on PresenceManager project.

openwon...@googlecode.com

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Sep 19, 2012, 1:14:41 PM9/19/12
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Comment #2 on issue 275 by pympno...@gmail.com: Parallelize
firePrimarySession within ServerSessionManager
http://code.google.com/p/openwonderland/issues/detail?id=275

Ryan is going to update with different approach.

openwon...@googlecode.com

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Oct 25, 2012, 10:26:31 AM10/25/12
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Updates:
Status: WontFix

Comment #3 on issue 275 by pympno...@gmail.com: Parallelize
firePrimarySession within ServerSessionManager
http://code.google.com/p/openwonderland/issues/detail?id=275

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