This is a fuselage and as we've discussed before a body component (anything not a "wing" type) doesn't have attached wakes and will not contribute to lift and drag. As there isn't a wing in this model, there isn't anything to attach a wake to and therefore it will not run. Also, the fuselage resolution is much too high for VSP analyses. Back off to something like 10 to 20 NumU between sections and about 41 NumW at the most. You should also avoid setting very small skinning strength unless you have a really good reason to keep it that way. If you want a linear transition between sections, uncheck the angle and strength boxes and it will uniformly snap a line of even curves between the XSec. Never use 0.0 strength. It causes the same issues that vertical sections lead to. Collapsed points. Please refer to the Skinning and Blending subject in the OpenVSP Ground School to learn more about these techniques. If you fix these issues and then run the fuselage in Panel mode, you'll get something more appropriate. Whether the results are accurate will be to be determined.
I just saw this. You have your component rotated -90 about X (making Y 'up') and are running an alpha sweep. This means that you are effectively running a beta sweep on the body. In VSPAERO and VSP, X is aft, Y is right, and Z is up. This is the convention for all aerodynamic directions (lift and drag) and the like. Please keep this in mind in the future when you are trying to run models.