There are probably two or three recommended ways to model an engine.
The first is as you've described, turning a fuselage component on
itself to make a flow-through duct. On the 'Design' tab, there is a
pull-down option to let you change the cross section ordering policy
(monotonic, loop, or free). The default is monotonic. If you change
it to loop, you force engine-nacelle type behavior.
There is an example of this in the generic transport model on the
OpenVSP hangar.
http://hangar.openvsp.org/vspfiles/268
There is also a 'duct' custom component that is distributed with
OpenVSP. For very simple shapes, it may suffice -- it is basically a
NACA 4-digit airfoil rotated about an axis. It could provide a
starting point for a more complex custom component.
Both of these are generally good approaches if the nacelle is largely
independent of the rest of the airframe.
On the other hand, if you're looking to model a fighter-type
configuration where the body and wing may be made of several
overlapping components -- and you want the engine flowpath to pass
through multiple components -- this approach probably won't work.
In that case, (and this only works for generating a CFDMesh), you can
explicitly model the flowpath using a component -- and then flip a
flag on the Gen tab to make it a 'negative volume'. This will cause
it to poke a hole when you generate a CFDMesh.
Hope this helps,
Rob
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