If you run an unsteady rotating blades propeller analysis, the GUI will automatically set up an unsteady case for you that you can use to get most of this.
However, you can modify that file and run vspaero unsteady from the command line. Note that you will also have to set the time stepping accordingly in the *.vspaero input file.
You can use the Mass Properties tool to get reasonable estimates of the mass and inertia values. OVec is the component origin. RVec is the rotating axis direction. Velocity and Acceleration are also both pointing vectors (initial conditions, I think). So if you want to drop a payload, set the acceleration in the direction of gravity.
I haven't really had a chance to get deep into this though I'm excited to see it play out. If you want to set a body in motion that isn't a propeller, use Dynamic geometry and set the values.
Format is something like this:
2 (total number of groups)
#
GroupName = Fixed_Group
NumberOfComponents = 1
4 (list the components each in new line)
GeometryIsFixed = 1 (zero is false, 1 is true)
GeometryIsDynamic = 0
GeometryIsARotor = 0
RotorDiameter = 0.000000
OVec = 0.000000 0.000000 0.000000
RVec = 0.000000 0.000000 0.000000
Velocity = 0.000000 0.000000 0.000000
Acceleration = 0.000000 0.000000 0.000000
Omega = 0.000000
Mass = 0.000000
Ixx = 0.000000
Iyy = 0.000000
Izz = 0.000000
Ixy = 0.000000
Ixz = 0.000000
Iyz = 0.000000
#
GroupName = PropGeom
NumberOfComponents = 3
1
2
3
GeometryIsFixed = 0
GeometryIsDynamic = 0
GeometryIsARotor = 1
RotorDiameter = 2.0
OVec = 0.000000 0.000000 0.000000
RVec = -1.000000 0.000000 0.000000
Velocity = 0.000000 0.000000 0.000000
Acceleration = 0.000000 0.000000 0.000000
Omega = 400.00
Mass = 0.000000
Ixx = 0.000000
Iyy = 0.000000
Izz = 0.000000
Ixy = 0.000000
Ixz = 0.000000
Iyz = 0.000000