Good questions Jason,
OpenVSP executes CompGeom and writes out a *.tri file before it runs
VSPAERO. CompGeom starts with the wireframe you see on-screen. It
drops in diagonals to make triangles and then it performs a CSG-style
intersection of the components.
This intersection has the exact wetted surface of the faceted
representation of the two components. However, as you have noted, it
can result in low-quality 'sliver' triangles. near the intersection.
VSPAERO takes triangles as input, but it actually performs
computations on arbitrary polygon vortex rings. These rings can have
many sides.
VSPAERO has an algorithm to improve the input mesh. It has a number
of heuristics and approaches that it uses. For example, it will often
remove the diagonal and merge two neighboring triangles into a
quadrilateral. Similarly, it will detect neighboring sliver triangles
and merge them into a higher quality polygon.
I've attached two images from the VSPAERO viewer. One showing the
surface triangulation and the other showing the computational mesh.
When viewing the computational mesh, you can also use the +- keys to
view the coarsened versions of the computational mesh used in the
agglomeration scheme. In that scheme, groups of panels are merged
into a larger ring vortex for distant calculations.
This quality improvement step tries to reduce the kinds of pressure
anomalies you see caused by the sliver triangles.
Adding a spanwise load distribution output to the panel method is
certainly a good idea. I'm not sure how soon it will get done, but
you aren't the only one who would like to see it.
You might find utility in the 'vspslicer' tool that was introduced a
few versions back. It is totally undocumented (search the mailing
list for an example input file), but it will produce an x,y,z slice of
your geometry and output the Cp along that slice.
Control surfaces aren't yet supported in panel mode. I hope that will
be included in the next version -- very soon.
The subsurface geometry will be impressed on the surface geometry via
the subsurface geometry in CompGeom.
Rob
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