Hi David,
This code produces the bounding box of a (virtual) tile of type NodeT that contains the Coord ijk:
CoordBBox::createCube(ijk & ~(NodeT::DIM-1), NodeT::DIM);
Is this what you're looking for? Clearly this approach does not check if the tile in question actually
exists in any tree. To do that you can use probeConstNode which is guaranteed to not modify the tree - a
return value of NULL means the tile (or node) does not exist.
Cheers,
Ken