Hello,
I'd like to use VDB Fracture (mostly in Houdini), and preserve the original topology as much as possible, so it keeps original polys if they're not at the cutting interface. It appears the closest I can come to this is to feed the source geometry into the second input of the Convert VDB SOP in order to transfer attributes from the original geometry, but it looks like the resulting geometry is still based on the intermediate levelset's grid cells.
Is it possible to fracture geometry with the OpenVDB library and still preserve the original topology except at the cuts?
Thanks...