Hi,
I'm Noel and I'm working in the vfx dpt of a game company. I'd like to implement the OpenVDB in our game engine. I'm not a developer, I'm just a vfx artist and I'm trying to persuade our engineers to integrate this tech in our pipeline.
For games, GPU is the way to go. Do you think it will be possible to send the data to the GPU, to have decompression states of the sparse data structure or an implementation on the GPU of the algorithm?
If it's possible, OpenVDB will be a game changer in the visual quality of effects in games!
Please, share you thoughts!
Thanks!
Noel.